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An in-depth, illustrated history and technical study of this iconic weapon of the Middle Ages. The crossbow is an iconic weapon of the Middle Ages and, alongside the longbow, one of the most effective ranged weapons of the pre-gunpowder era. Unfortunately, despite its general fame it has been decades since an in-depth history of the medieval crossbow has been published, which is why Stuart Ellis-Gorman’s detailed, accessible, and highly illustrated study is so valuable. The Medieval Crossbow approaches the history of the crossbow from two directions. The first is a technical study of the design and construction of the medieval crossbow, the many different kinds of crossbows used during the...
This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to ans...
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Battlefield Emotions in Late Antiquity' is a pioneering work, the first to present a comprehensive analysis of fear and motivation on the battlefields of Late Antiquity. By examining military treatises, Lukasz Rozycki identifies means of manipulating the morale of soldiers on the same and on oppossing sides, showingvarious examples of military trickery. The book analyzes non-combat properties of equipment, commanders' speeches, war cries, keeping up appearances, and other methods of affecting the human psyche. The book is written in the spirit of new military history and combines the methodology of a historian, archaeologist, and philologist, and also considers aspects of psychology, particularly related to the functioning of groups and individuals in extreme situations.
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This book introduces new methods of research for studying the Alexiad, aiming primarily at analysing Anna Komnene's literary expression.
A historical analysis of the warfare during the Norman Conquest of England, and a look at the truth behind the legendary victor, King William I. The reality of war, in any period, is its totality. Warfare affects everyone in a society. Here, for the first time, is a comprehensive analysis of eleventh century warfare as exposed in the record of the Norman Conquest of England. King William I experienced a lifetime of conflict on and off so many battlefields. In English Collusion and the Norman Conquest, Arthur Wright’s second book on the Norman Conquest, he argues that this monarch has received an undeserved reputation bestowed on him by clerics ignorant alike of warfare, politics, economics...
"It's a nice piece of pageantry. . . . Rationally it's lunatic, but in practice, everyone enjoys it, I think."—HRH Prince Philip, Duke of Edinburgh Founded by Edward III in 1348, the Most Noble Order of the Garter is the highest chivalric honor among the gifts of the Queen of England and an institution that looks proudly back to its medieval origins. But what does the annual Garter procession of modern princes and politicians decked out in velvets and silks have to do with fourteenth-century institutions? And did the Order, in any event, actually originate in the wardrobe malfunction of the traditional story, when Edward held up his mistress's dropped garter for all to see and declared it ...
An engaging history of royal and imperial families and dynastic power, enriched by a body of surprising and memorable source material.
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigat...