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Producing and Directing the Short Film and Video, Fifth Edition is the definitive book on the subject for the serious film student or beginning filmmaker. Its unique two-fold approach looks at filmmaking from the perspectives of both the producer and director, and clearly explains how their separate roles must work together to create a successful short film or video. Through extensive examples from award-winning shorts and insightful interviews, you will learn about common challenges the filmmakers encountered during each step of filmmaking process—from preproduction to production, postproduction, and distribution—and the techniques they used to overcome them. In celebrating this book’...
Producing and Directing the Short Film and Video is the definitive book on the subject for beginning filmmakers and students. The book clearly illustrates all of the steps involved in preproduction, production, postproduction, and distribution. Its unique two-fold approach looks at filmmaking from the perspectives of both producer and director, and explains how their separate energies must combine to create a successful short film or video, from script to final product. This guide offers extensive examples from award-winning shorts and includes insightful quotes from the filmmakers themselves describing the problems they encountered and how they solved them. The companion website contains useful forms and information on grants and financing sources, distributors, film and video festivals, film schools, internet sources for short works, and professional associations.
Directing: Film Techniques and Aesthetics is a comprehensive manual that teaches the essentials of filmmaking from the perspective of the director. Ideal for film production and directing classes, as well as for aspiring and current directors, Directing covers all phases of preproduction and production, from idea development to final cut. Thoroughly covering the basics, Directing guides the reader to professional standards of expression and control, and goes to the heart of what makes a director. The book outlines a great deal of practical work to meet this goal, with projects, exercises. The third edition emphasizes the connection between knowing and doing, with every principle realizable t...
Screenwriters and Screenwriting is an innovative, fresh and lively book that is useful for both screenwriting practice and academic study. It is international in scope, with case studies and analyses from the US, the UK, Australia, Japan, Ireland and Denmark. The book presents a distinctive collection of chapters from creative academics and critical practitioners that serve one purpose: to put aspects of screenwriting practice into their relevant contexts. Focusing on how screenplays are written, developed and received, the contributors challenge assumptions of what 'screenwriting studies' might be, and celebrates the role of the screenwriter in the creation of a screenplay. It is intended to be thought provoking and stimulating, with the ultimate aim of inspiring current and future screenwriting practitioners and scholars.
This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing.
Explores contemporary US television dialogue - the on-screen language that viewers worldwide encounter as they watch popular television series.
Greenlit explains how to develop, research, pitch and sell your idea for any type of factual or reality television show. It gives the inside track on what channel executives are really looking for, stories of how hit shows actually came about and advice from channel commissioners and development producers.
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the spe...
This new collection of twelve interviews with award-winning film editorsfiction and documentarydiscusses the art and craft of editing and explores the transition from the age of celluloid to the digital age.
Focusing on an integral aspect of screenplays, this book takes students and writers at all levels through the process of understanding and writing better scenes. It interrogates the functions of a scene and how writers can then apply this knowledge to their own film and television scripts. Author Simon van der Borgh familiarises the screenwriter with the fundamental aspects of a scene, looking at what a scene is, the characters involved, the action depicted, dialogue, setting, and style. Featuring original scenes which show the practice of scene-writing and the application of ideas and approaches alongside in-depth analysis and critique, the book explores the process and approach to scene-wr...