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Legends III and IV pick up where Legends I and II left off. They reveal the second half of a game already in progress between two spirits (Spirit and Fighter). They are playing the game for the right to dictate the fate of the world for good or evil. Early humans are entirely evil with no sense of right and wrong. Fighter is winning the game. To fix this problem, Spirit has placed a tiny Scrap baby with a human King and Queen. Scraps were made at the beginning of time with the knowledge of right and wrong, but they are tiny (three inches—full grown!). The humans accept the Scrap baby as their own and expect him to grow. He doesn’t. Spirit expects the adopted child to learn how to be a Conscience and help humans. Unfortunately, nobody tells the Scrap child about this. He feels that he is a useless runt. Fighter is close to winning the game. The fate of the world hangs in the balance. Will the Scrap child become a man in time to learn about his destiny and save his adopted father and the world? A final battle will determine the fate of the world forever.
The Legends begin before time in an empty universe. Two young spirits, Spirit and Fighter, decide to play a game in which the winner will determine the fate of the universe for good or evil. During the beginning of the game, Spirit drops the special ingredient that is meant to give humans an understanding of right and wrong. This ingredient is secretly made into a small creature called Scraps. Spirit works to improve the fate of humans who are evil because they have no conscience or any understanding of goodness. Fighter gains strength for evil, and violence erupts in the early world, but Legend II shows promise when Spirit realizes that Scraps do have the understanding of right and wrong and could become a conscience for the evil humans. After near-death experiences, Scraps agree to help humans and themselves with this idea. There is hope for human goodness after all.
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“The Complete Legends of The Big Game” is an amazing journey into an ancient universe and the attempt of two spirits to effect its future for Good or Evil...through a game. An inhabited world is created as a game piece. Fighter for Chaos (Fighter) strives to destroy it ...and destroy it... and destroy it again...until he wins the game. New creatures are formed by the Spirit of Good (Spirit) to combat lethal treachery, but Fighter finds repeated methods to ruin a developing earth. Fighter exploits all the violent tendencies of early humans to wreck it while Spirit’s supporters bemoan Spirit’s apparently inept play calling and sad results. Some supporters of Team Good will not live to tell the tale, but Spirit is counting on a secret weapon if it can get into the game before the 4th Quarter ...Legend IV. Animals and humans unite for a world-changing event on the field of play that cannot be anticipated. The Big Game must be won to save the universe! (Note: This book is a compilation and rewrite of two books with nearly the same name. This book is better!)
This book examines technology, modern identity, and history-making in Peru through the country's relationship with aviation.
Forensic DNA Analysis: Technological Development and Innovative Applications provides a fascinating overview of new and innovative technologies and current applications in forensic genetics. Edited by two forensic experts with many years of forensic crime experience with the Italian police and with prestigious academic universities, the volume takes an interdisciplinary perspective, the volume presents an introduction to genome polymorphisms, discusses, forensic genetic markers, presents a variety of new methods and techniques in forensic genetics, and looks at a selection of new technological innovations and inventions now available from commercial vendors. The book is an important resource for scientists, researchers, and other experts in the field who will find it of interest for its exhaustive discussion of the most important technological innovations in forensic genetics. For those newer to the field, the volume will be an invaluable reference guide to the forensic world.
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From 'audet IX to Zytchin III, this book covers it all. This is the ultimate reference book for all Star Trek fans! Added to this edition are 128 new pages. This addendum highlights the latest episodes of Star Trek: Deep Space Nine®, Star Trek: Voyager® and the newest feature film, Star Trek: Insurrection™. The thousands of photos and hundreds of illustrations place the Star Trek universe at your fingertips. Planets and stars, weapons and ships, people and places are just part of the meticulous research and countless cross-reference that fill this book.
Do you have a Conscience? Do you think Consciences are real? 'The Legends' reveal the truth. Two spirits invent a game at the beginning of time. The prize for winning this game is... wait for it- The Fate of the Universe. *Do these spirits know what they're doing? Of course not. *is the world in danger? There is no world yet...but if it shows up...yes! *What about humans? They are clueless... half of them are only two inches tall and live with rats...Really? *What do Consciences have to do with that? The impossible answer will shock you. Early Readers' Comments: "Human nature is exposed, big time." "What a fascinating take on evolution!" "This is an instant classic!"