You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
"Over 200 new monsters for 3rd edition rules from the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign"--Cover. P. [4]
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."
The Power Behind the Throne Cults, cabals, merchant prince families, leagues of assassins and many more vie for power in the Scarred Lands. In Secrets and Societies, you will find information on the history, organization, leadership and secrets of such diverse groups as the Cult of the Ancients -- the chosen assassins of the evil goddess Belsameth; the Exemplars -- Hedrada's stern and utterly incorruptible champions; the Legion of Crimson -- the most famous mercenaries on the continent; the Courtesans of ldra -- who gain power through pleasure, and more. Monks, wizards, warriors, thieves, merchants, knights... all have their secrets and now they're revealed. Compatible with 3rd Edition Rules Sword and Sorcery "TM" books are published under the Open Gaming License and are 100% compatible with 3rd Edition rules and the D20 System. This setting sourcebook for the Scarred Lands can also be dropped into any fantasy campaign.
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Explore a bizarre city ruled by necromantic orders or play one of several necromantic prestige classes.
The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!
None
Picture violent, amoral swordsmen and their bloody confrontations with agents of evil in imaginary lands. Think of role-playing games, fantasy, and some of the most popular movies and novels ever created. Think ofThe Lord of the Rings, Conan the Barbarian, Dragonslayer, Dungeons and Dragons. InSwords & Sorcery, authorBryan Baughshows artists exactly how to create bold fantasy realms populated with fantasy characters both heroic (knights in armor, barbarians, wizards, warrior maidens, kings, princesses) and evil (sorcerers, orcs, trolls, black knights). And of course there are fantasy creatures like unicorns, war-dogs, dragons, giants, goblins, ogres, and demons, plus creatures from mythology such as Medusa, Minotaurs, Cyclops, and Pegasus. A good battle needs good weaponry, and here are catapults, battering rams, and castles bursting with battlements and other defenses. From the underlying anatomy of a warrior to the underlying mythology of today's stories,Swords & Sorceryhas everything the artist needs to create a rich fantasy world.
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Hardcover sourcebook of gods, their minions and their religions.