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Transport yourself into the magical kingdom of Lentari, along with Steve and Sarah Miller (introduced in The Bakkian Chronicles), a world of kings and princes, dragons, dwarves, and all sorts of mythical creatures. Book 1 – Lost City Lukas, a young dwarf, narrowly averts tragedy while attending a class by the master craftsman Maelnar, falling into the forge’s fire. Amazingly, he comes away from the near miss with only a mark on his back. The mark is not quite a burn. But it is disfiguring and embarrassing to the family, and it’s not fading away, so his father, Venk, takes young Lukas to consult the most respected wizard in the kingdom. They learn this mysterious mark is part of a Quest...
Steve and Sarah Miller receive an urgent message from Lentari, the land they call their second home, the magical place of dragons and wizards, the land where they became, for a time, guardians to the crown prince. When both of them have the same unsettling dream, a vision that something bad is happening in Lentari, they go—without a second thought. They learn a terrible sickness is consuming the dragon population, affecting their powers, starving them, killing them. Steve and Sarah arrive with two goals: help the dragons find the source of the ailment, and don’t tell the king they suspect it’s a curse or spell of some kind. Pryllan is distressed to learn that her mate, Kahvel, has fall...
The fantasy kingdom of Lentari (introduced in Jeffrey Poole’s Bakkian Chronicles series) comes to life once again, in this acclaimed series. Lukas, a young dwarf, narrowly averts tragedy while attending a class by the master craftsman Maelnar, falling into the forge’s fire. Amazingly, he comes away from the near miss with only a mark on his back. The mark is not quite a burn. But it is disfiguring and embarrassing to the family, and it’s not fading away, so his father, Venk, takes young Lukas to consult the most respected wizard in the kingdom. They learn this mysterious mark is part of a Questor’s Mark, a sort of roadmap to an adventure that had long been the dream of many—to find...
The villages of Lentari are in big trouble. Dragons have swooped in, inexplicably blasting homes and businesses with fire, nearly burning the town of Verdayn to the ground. No one knows what is behind the attacks—the dragons and humans have been allies for a long time. Suspicions point to an outside force. Something or someone has bewitched the dragons into committing the heinous acts. King Kri’Entu doesn’t quite know where to turn for answers. Until his son volunteers to lead the investigation. Crown Prince Mikal is now a young man, bored with court life and wanting to take an active part in his father’s work. He convinces the king to allow him to travel to Verdayn to find out what ...
It's been four years since Steve and Sarah Miller discovered the magical portal to the kingdom of Lentari and took on the role of guardians to the crown prince, Mikal. The now-teenaged prince is adapting well to life in modern-day America, but their peaceful existence is rocked to the core when they are attacked by creatures not of this world, during a vacation trip. And when a second attack happens, they know they must return to Lentari and find out how someone from there has crossed into their world to endanger their lives. Crossing back through the portal, they discover trouble: dragon raids are on the rise; the dwarves are preparing to go to war; and an evil sorceress, Celestia, is the o...
When Kre’Mikal, the acting king of Lentari, learns of an alarming sight off the coast, a ship that can move on the water at astounding speed, he knows something is amiss. He begins an investigation only to discover that a magical artifact was stolen from the dragon's cave by a band of ruthless pirates! But this is no ordinary theft – the powerful Fang of the Red Oskorlisk is missing, and the pirates appear to be from a land so far away no one in Lentari has ever been there. With the help of their American friends, Steve and Sarah Miller, the Lentarians must track down the thieves and retrieve the important magical item before it's too late. Can they apprehend the thieves and retrieve the...
Steve and Sarah Miller—along with an American paleontologist, a couple of dwarves, a wizard, a dragon, and a gigantic bug—have set out on the quest of all time, and it’s a race against an enemy they have encountered before. The invading pirates of Perz and their ruthless Captain Flinn, have already stolen from the dragons and pilfered treasure from the subterranean dwarf cities. Now they are determined to find the second of the powerful Alchos Stones, and the Millers and their team must stop them. The search leads to an overgrown pyramid-shaped stone temple in heavy forest, where they must first find their way inside, and then unravel a series of clues through various levels to collect...
Sarah Miller’s sleep is interrupted by the most vivid dream she’s ever experienced when she is taken to the magical island of Dynwe, the home world of the Fae. And the news isn’t good. The legendary faeries are dying, their whole civilization threatened unless they receive outside help. And that help can only be brought by someone able to teleport quickly to a mystical land and return with the petals of the golden orbsceia flower. That person is Sarah. She describes the experience to her husband Steve, and they realize this was no dream. It will break Sarah’s heart to deny the lovely Fae people, and even though they have no clue what they are doing or how much danger lies ahead, they...
The invading pirates from Perz have set their sights on a new goal in Lentari, capturing the dwarven Narian Power Hammer, which promises supreme physical strength and longevity to its owner. But trekking through the enormous underground cavern system that the dwarves call home does not come naturally to men of the sea, and Captain Flinn has his hands full, keeping his crew in line as they search for the elusive magical hammer. Flinn has one thing going for him, the Alchos Stone, which can make his men, his ship and himself invisible. The thing that will work against him, however, is that he’s being tracked by Steve and Sarah Miller and their Lentarian allies, the dragons. Can the Millers c...
It’s a lazy summer day in Coeur d’Alene when Steve and Sarah Miller get a visit from one of the most powerful ancients in Lentari. Something is dreadfully wrong and only they can solve it. But what the problem is, Eion cannot explain. They must go, and soon! They arrive to find nothing the same as they left it, a few months earlier. Alliances between dragons and humans, between dwarfs and others … none of those exist now. None of their friends exist. The king and queen are two people the Millers have never heard of, and the entire kingdom is not prospering as it once did. As more and more mysteries unfold, the terrifying truth occurs to them. Someone has altered the past in order to ch...