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Augmented Reality and Artificial Intelligence
  • Language: en
  • Pages: 383

Augmented Reality and Artificial Intelligence

This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”.

Augmented Reality Games II
  • Language: en
  • Pages: 371

Augmented Reality Games II

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Aprendizaje Basado en Juegos como metodología activa en la etapa de Educación Primaria
  • Language: es
  • Pages: 162

Aprendizaje Basado en Juegos como metodología activa en la etapa de Educación Primaria

El Aprendizaje Basado en Juegos (ABJ) es una metodología innovadora que utiliza el juego para enseñar conceptos y habilidades específicas con el objetivo de lograr resultados de aprendizaje concretos de manera gradual y guiada. Además, esta metodología, puede transformarse en físicamente activa, coordinada desde la Educación Física e incluyendo en sus dinámicas el movimiento, aprovechando así las potencialidades de la actividad física de manera motivante, lúdica y participativa a través de numerosas alternativas, y de las cuales se mostrarán algunas opciones a lo largo del presente libro. Esta metodología de ABJ tiene un gran potencial para el aprendizaje y puede ser implement...

Nuevas perspectivas de investigación en el ámbito escolar: abordaje integral de variables psicológicas y educativas
  • Language: es
  • Pages: 644
Nuevos enfoques de aproximación a la investigación e intervención en contextos educativos
  • Language: es
  • Pages: 945
Goya
  • Language: en
  • Pages: 332

Goya

  • Categories: Art

Francisco Goya y Lucientes (1746-1828) created magnificent paintings, tapestry designs, prints, and drawings over the course of his long and productive career. Women frequently appeared as the subjects of Goya's works, from his brilliantly painted cartoons for the Royal Tapestry Factory to his stunning portraits of some of the most powerful women in Madrid. This groundbreaking book is the first to examine the representations of women within Goya's multifaceted art, and in so doing, it sheds new light on the evolution of his artistic creativity as well as on the roles assumed by women in late eighteenth- and early nineteenth-century Spain. Many of Goya's most famous works are featured and exp...

Paediatric Gastroenterology, Hepatology and Nutrition
  • Language: en

Paediatric Gastroenterology, Hepatology and Nutrition

  • Type: Book
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  • Published: 2009-03-12
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  • Publisher: OUP Oxford

This handbook of paediatric gastroenterology, hepatology and nutrition provides a concise overview of key topics in these three closely related specialties.

Implementing Augmented Reality Into Immersive Virtual Learning Environments
  • Language: en
  • Pages: 266

Implementing Augmented Reality Into Immersive Virtual Learning Environments

  • Type: Book
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  • Published: 2020-12-18
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  • Publisher: IGI Global

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed a...

El Real Monasterio de las Huelgas de Burgos y el Hospital del Rey (2 tomos)
  • Language: es
  • Pages: 939

El Real Monasterio de las Huelgas de Burgos y el Hospital del Rey (2 tomos)

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