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Shinoharistics
  • Language: en
  • Pages: 160

Shinoharistics

  • Type: Book
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  • Published: 2020-10
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  • Publisher: Unknown

None

2G: Fala Atelier (Porto)
  • Language: en

2G: Fala Atelier (Porto)

Fala is a young architecture practice founded in 2013 in Porto, and led by Filipe Magalhães, Ana Luisa Soares and Ahmed Belkhodja. Hedonistic yet restrained, the studio takes lightness and joy very seriously. Their projects can be characterized by a strong tendency towards autonomy, or better: towards an emerging independence of architectural language. Many of the refurbishment projects in Porto were initiated by private investors, trying to make a fortune by real estate speculation. After the economic crisis of 2008 the downtowns of Porto and Lisbon were confronted with a rampant boom in tourism. Speculation was propelled by special governmental measures such as the relief of a far-reaching protection against dismissal or the easy availability of golden visas. This may be the reason why some of Fala's projects come across like topical declinations of the same program: separation of auxiliary functions from the main space, zoning of the plan, opening and staging of the view onto a small courtyard.

The Re-Use of Urban Ruins
  • Language: en
  • Pages: 251

The Re-Use of Urban Ruins

  • Type: Book
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  • Published: 2014-12-05
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  • Publisher: Routledge

How do urban ruins provoke their cultural revaluation? This book offers a unique sociological analysis about the social agencies of material culture and atmospheric knowledge of buildings in the making. It draws on ethnographic research in Berlin along the former Palace of the Republic, the E-Werk and the Café Moskau in order to make visible an interdisciplinary regime of design experts who have developed a professional sensorium turning the built memory of the city into an object of aesthetic inquiry.

Constructing Architecture
  • Language: en
  • Pages: 499

Constructing Architecture

Now in its second edition: the trailblazing introduction and textbook on construction includes a new section on translucent materials and an article on the use of glass.

Architectural Publications Index
  • Language: en
  • Pages: 748

Architectural Publications Index

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

None

E2A Architecture
  • Language: en

E2A Architecture

  • Type: Book
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  • Published: 2013
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  • Publisher: Unknown

This revised and updated edition is a comprehensive monograph on the Swiss architects E2A. Brothers Piet and Wim Eckert see their work as an interpretation of contemporary living conditions. In today's context, expectations, experiences, and ambitions characterize places and clash with reality. The incompatible becomes the platform of the discipline of architecture, and in the work by the two architects it becomes a prolonged journey of discovery during which associations and relationships are explored and exposed. Here, one experiences a fine line between dream and reality that could be described as systematic incoherence. Thus, rather than designing the perfect machine for an idealized image of society, E2A integrate different and diametrically opposed conditions that were once mutually exclusive. Projects, ideas, essays, and notes supplement building projects and record positions, assessments, and ongoing questions. In this way the reader becomes a witness to an intense debate on the city and its architecture.

adreizehn 2008-2010
  • Language: de
  • Pages: 208

adreizehn 2008-2010

None

Brauen + Wälchli
  • Language: en
  • Pages: 80

Brauen + Wälchli

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

The spirit of quest and research is very prominent in the work of Ueli Brauen and Doris Wälchli, whether in experiments with exterior envelopes, with spacious spatial intersections or with the precise positing and modelling of static elements.

Architectonics of Game Spaces
  • Language: en
  • Pages: 347

Architectonics of Game Spaces

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.