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Art Of Atari
  • Language: en
  • Pages: 354

Art Of Atari

  • Categories: Art

Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by R...

Damn Good
  • Language: en
  • Pages: 200

Damn Good

  • Type: Book
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  • Published: 2012-03-19
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  • Publisher: HOW Books

Top Graphic Designers Share Their All-Time Best Work Brimming with inspiration, Damn Good highlights the favorite work of designers around the globe, showcasing their best, most passionate projects. This unique and diverse collection challenges the status quo and typical industry boundaries, and also contains the stories behind the work-in the words of the creative teams who designed them. Damn Good features a bold range of design work, spanning 35 countries and multiple disciplines, including print design, logo design, identity design, package design, interactive design, and more. Featuring Work From: DEUTSCH DESIGN WORKS DEVICE FUSEPROJECT GRIP DESIGN HATCH DESIGN ID29 MODERN DOG DESIGN CO. MOXIE SOZO OGILVY RICKABAUGH GRAPHICS STEFAN BUCHER STUDIOFLUID VOLUME, INC. WALLACE CHURCH

Six Million Dollar Man: Fall of Man #1
  • Language: en
  • Pages: 27

Six Million Dollar Man: Fall of Man #1

The year is 1979. Iran has seized American hostages. Columbian drug cartels run rampant. And Le Chic's "Freak Out" dominates the charts. Amid this deeply troubled world, Steve Austin — everyone's favorite Six Million Dollar Man — is America's best hope in its fight against innumerable enemies. When Steve discovers disturbing secrets in OSI's past, he uses his cybernetic upgrades to rebel against the agency… but he'll face plenty of threats, like an enemy cyborg, and lasers, and ninjas!

Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series
  • Language: en
  • Pages: 308

Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series

Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.

The Art of Tekken: A Complete Visual History
  • Language: en
  • Pages: 258

The Art of Tekken: A Complete Visual History

Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It's a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.

A History of Sports Video Games
  • Language: en
  • Pages: 262

A History of Sports Video Games

This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.

Work for Money, Design for Love
  • Language: en
  • Pages: 255

Work for Money, Design for Love

  • Type: Book
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  • Published: 2012-10-26
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  • Publisher: New Riders

Unlike other dry business books, this refreshing, straightforward guide from Logo Design Love author and international designer David Airey answers the questions all designers have when first starting out on their own. In fact, the book was inspired by the many questions David receives every day from the more than 600,000 designers who visit his three blogs (Logo Design Love, Identity Designed, and DavidAirey.com) each month. How do I find new clients? How much should I charge for my design work? When should I say no to a client? How do I handle difficult clients? What should I be sure to include in my contracts? David’s readers–a passionate and vocal group–regularly ask him these questions and many more on how to launch and run their own design careers. With this book, David finally answers their pressing questions with anecdotes, case studies, and sound advice garnered from his own experience as well as those of such well-known designers as Ivan Chermayeff, Jerry Kuyper, Maggie Macnab, Eric Karjaluoto, and Von Glitschka. Designers just starting out on their own will find this book invaluable in succeeding in today’s hyper-networked, global economy.

Breakout
  • Language: en
  • Pages: 349

Breakout

Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.

Kevin Conran's Sky Captain and The Art of Tomorrow
  • Language: en
  • Pages: 275

Kevin Conran's Sky Captain and The Art of Tomorrow

SKY CAPTAIN & THE WORLD OF TOMORROW burst into the sky and onto theater screens in 2004. With it came groundbreaking methods and techniques that would change the way movies were made. The real story behind the film began many years earlier and in Kevin Conran’s Art of Sky Captain & The World of Tomorrow, fans will be treated to behind-the-scenes stories marking the movie’s unique journey to the screen. As the first of its kind, this landmark film embraced the look and feel of the old serials even as it pushed the boundaries of modern filmmaking technology. The film would inspire a whole new generation of creators eager to adopt its innovative techniques—techniques that are now commonplace in every studio in Hollywood and around the world. Featuring the revolutionary artistic contributions of the film’s principle visual architect, this stunning collection of Kevin Conran's trailblazing illustrations and designs includes incomplete, unpublished and never-before-seen work. This comprehensive retrospective is the first official collection of the film’s artwork sourced from Kevin Conran’s private collection and spanning over 20 years of the movie's history

Centipede Vol. 1: Game Over
  • Language: en
  • Pages: 139

Centipede Vol. 1: Game Over

Based on the classic Atari game! When a terrifying creature from beyond the stars attacks his planet, Dale's journey begins. But he is not out to save his world. It is already too late for that. As the lone survivor, the only thing he wants is revenge! Writer Max Bemis (Worst X-Man Ever, Foolkiller) and artist Eoin Marron (Sons of Anarchy Redwood Original) bring you a tale of survival and vengeance like you've never seen before.