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This volume brings together a series of innovative studies on Roman, Byzantine, and Islamic Palestine, Qumran and the Dead Sea Scrolls, and ancient synagogues in honor of renowned archaeologist Jodi Magness.
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes expl...
The aim of the present conference volume is to study the interrelationship of literary and material approaches to historical investigation of gender. Paradigmatically the significance and meaning of gender and sexuality is explored in the context of private and public, religious and secular spaces. Historical, cultural, and social norms (and deviations) of daily life are examined through the lens of textual, archaeological, and art historical investigations to interpret relics of ancient Israelite, Jewish, and Christian communities from the Iron Age through Late Antiquity. Scholars from varied disciplines such as biblical and classical archaeology, epigraphy, Old and New Testament exegesis and religious studies assembled to engage in a dialogue involving both texts and material culture.
As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.
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We understand the world around us in terms of built spaces. Such spaces are shaped by human activity, and in turn, affect how people live. Through an analysis of archaeological and textual evidence from the beginnings of Hasmonean influence in Galilee, until the outbreak of the First Jewish War against Rome, this book explores how Judaism was socially expressed: bodily, communally, and regionally. Within each expression, certain aspects of Jewish identity operate, these being purity conceptions, communal gatherings, and Galilee's relationship with the Hasmoneans, Jerusalem, and the Temple in its final days.
Places and spaces are key factors in how individuals and groups construct their identities. Identity theories have emphasised that the construction of an identity does not follow abstract and universal processes but is also deeply rooted in specific historical, cultural, social and material environments. The essays in this volume explore how various groups in Late Antiquity rooted their identity in special places that were imbued with meanings derived from history and tradition. In Part I, essays explore the tension between the Classical heritage in public, especially urban spaces, in the form of ancient artwork and civic celebrations and the Church's appropriation of that space through doct...
With the right methods, studying the ancient world can be as engaging as it is informative. The teaching activities in this book are designed in a cookbook format so that educators can replicate these teaching "recipes” (including materials, budget, preparation time, study level) in classes of ancient art, archaeology, social studies, and history.