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Producing Dance integrates the entire creative team in dance production, creating a toolbox for success for all involved. It offers guidance in creating collaborative performances in both traditional and nontraditional spaces and covers evaluation, reflection, and opportunities for growth.
Anyone can become a hero. Anyone. This book teaches you how to become the hero of your own game by using a powerful tool that changes the subconscious and builds self-esteem, ensuring you win. The book takes you through the game with both specific and general strategies to improve and win your life game, the game you choose.
Beginning early in the 1980s, a dance music revolution swept across Europe and Britain, merging rock, new wave, disco and worldbeat sounds. The resulting explosion of high-energy, increasingly electronic dance-pop caused a sensation worldwide. In this book of original interviews, 32 of the era's most celebrated artists, producers and industry professionals discuss their lives and careers: Thomas Anders (Modern Talking's "You're My Heart, You're My Soul"), Pete Burns (Dead or Alive's "You Spin Me Round (Like a Record)"), Desireless ("Voyage Voyage"), Phil Harding (PWL Mixmaster), Junior ("Mama Used to Say"), Leee John (Imagination's "Just an Illusion"), Liz Mitchell (Boney M.'s 1988 "Megamix"), Fab Morvan (Milli Vanilli's "Girl You Know It's True"), Taco ("Putting On the Ritz"), Jennifer Rush ("The Power of Love"), Sabrina ("Boys"), Spagna ("Call Me"), Amii Stewart ("Knock on Wood"), Yazz ("The Only Way Is Up") and many more. Includes special commentary by Academy Award winner Mel Brooks and Audrey Landers, star of Dallas.
At a time when so many options exist for access to theatrical entertainments, it is no surprise that theatre practitioners and scholars are often preoccupied with the role of the audience. While space undoubtedly impacts the rehearsal and production processes, its greater significance seems to rest in the impact a specific location has on the audience. This volume delves into issues of theatre and space, traversing traditional theatre spaces such as the African Grove Theater discussed by Gregory Carr, Tony Gunn's examination of Edward Gorey's theatrical designs, and George Pate's reflections on Beckett's stage directors. Also highlighted are some decidedly innovative spaces, like those described by J. K. Curry in her examination of "Theatre for One" and modern uses of medieval sacred spaces as detailed by Carla Lahey. Whether positive or negative in scope, meanings generated within theatre spaces are impacted by the cultural context from which they emerge--the ways in which space is conceived, scrutinized, and experiences. As a result, the relationship between space, theatre, and audience is diverse, complex, and ever changing in practice.
The second edition of the Encyclopedia of Toxicology continues its comprehensive survey of toxicology. This new edition continues to present entries devoted to key concepts and specific chemicals. There has been an increase in entries devoted to international organizations and well-known toxic-related incidents such as Love Canal and Chernobyl. Along with the traditional scientifically based entries, new articles focus on the societal implications of toxicological knowledge including environmental crimes, chemical and biological warfare in ancient times, and a history of the U.S. environmental movement. With more than 1150 entries, this second edition has been expanded in length, breadth and...
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The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at...
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