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ALL+ 互動英語 2021 年 11 月號 No.204 [有聲版]
  • Language: en

ALL+ 互動英語 2021 年 11 月號 No.204 [有聲版]

News Report 看新聞學英語 Pegasus Spyware Targets Journalists, Others 飛馬間諜軟體鎖定監控記者等多人 Literature 文學花園 The Birthmark 〈胎記〉 Environment 環境保護 Trashing the Planet with Takeout 外帶包裝讓地球成為垃圾場 CNN主播教你說英語 The Pac-Man Story: What Inspired This Iconic Video Game? 經典電玩《小精靈》的幕後故事:它的靈感來自何處? Dialogue Focus 情境對話 A Winter Wardrobe 圖解冬季衣物 Caring for Clothing 衣物的保養 People 人物側寫 A “Swift” Rise to Stardom 奧莉維亞.羅德里戈:快速崛起的樂壇新秀 Health 身心健康 Giving Your Time to Volunteering 一起來當志...

Boys' Life
  • Language: en
  • Pages: 60

Boys' Life

  • Type: Magazine
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  • Published: 2007-03
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  • Publisher: Unknown

Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

CNN 互動英語 2021 年 9 月號 No.252 【有聲版】
  • Language: en

CNN 互動英語 2021 年 9 月號 No.252 【有聲版】

專題報導 Messenger of the Future 不只對抗新冠病毒,還能抗癌?mRNA 疫苗技術大突破 The Technology behind COVID-19 Vaccines Could Help Next-Generation Medical Innovations mRNA疫苗技術不僅可用來製造新冠病毒疫苗,亦可望用來對抗流感、瘧疾甚至癌症等疾病,未來潛力無可限量。 專題報導 Curing Formosa 台灣研發新冠疫苗 申請緊急使用授權 Taiwan’s Indigenous Vaccine Is Set for Approval 台灣本土新冠病毒疫情爆發後,讓全民接種疫苗成為現階段要務。CNN獨家專訪台灣首家提交新冠病毒疫苗緊急使用授權的生技公司高端。 科學 Pandemic Ground Zero 新冠病毒實驗室外...

101 Amazing Facts about Pac-Man
  • Language: en
  • Pages: 24

101 Amazing Facts about Pac-Man

Do you know why the original names of the ghosts in Pac-Man meant chaser, ambusher, fickle and feigned ignorance? Or what advantage the Japanese had over English-speaking players? What is the secret to mastering the game? And what actually happens if you do so? This excellent quick-read guide to Pac-Man tells you everything you need to know about the game and more. With sections covering the game's creation, the ghosts, the world of Pac-Man and much more, this is the ideal book for any Pac-Fan!

The Video Games Textbook
  • Language: en
  • Pages: 751

The Video Games Textbook

  • Type: Book
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  • Published: 2023-06-13
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  • Publisher: CRC Press

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of...

The Video Games Guide
  • Language: en
  • Pages: 385

The Video Games Guide

  • Type: Book
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  • Published: 2013-01-03
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  • Publisher: McFarland

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Real World .NET Applications
  • Language: en
  • Pages: 619

Real World .NET Applications

  • Type: Book
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  • Published: 2008-01-01
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  • Publisher: Apress

Six real .NET applications, each a different type, are thoroughly dissected and documented to show programmers how to put together the various .NET features into complete solutions.

Video Games Around the World
  • Language: en
  • Pages: 715

Video Games Around the World

  • Type: Book
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  • Published: 2015-05-01
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  • Publisher: MIT Press

Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offer...

Creating Games
  • Language: en
  • Pages: 559

Creating Games

  • Type: Book
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  • Published: 2008-12-23
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  • Publisher: CRC Press

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials

From Playgrounds to Playstation
  • Language: en
  • Pages: 276

From Playgrounds to Playstation

This “engaging social history of play” explores how technology and culture have shaped toys, games, and leisure—and vice versa (Choice). In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, technology historian Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with the...