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Collaborative Worldbuilding for Writers and Gamers
  • Language: en
  • Pages: 281

Collaborative Worldbuilding for Writers and Gamers

The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Gam...

Responding to Creative Writing
  • Language: en
  • Pages: 155

Responding to Creative Writing

Creative writing is a responsive human activity. We use it to respond to the world, to our feelings, to ideas, to observations, to other people, to historical and cultural events, and to the wonders created in our imaginations. This book shows how we go about doing this responding. Contributors discuss practice-led research in creative writing. They look at the ways a writer can use language or employ genre and consider how we each define themes and subjects and use writing techniques to explore to these themes and subjects. In examining creative writing teaching, the contributions gathered here suggest that teaching can be more responsive, more engaged with student interests, and more successful. This book shows that exploring creative writing, through a variety of means, can produce inventive, energetic results that can improve our own creative writing, as well as substantially contribute to our critical understanding of creative writing.

Teacher Pioneers
  • Language: en
  • Pages: 394

Teacher Pioneers

  • Type: Book
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  • Published: 2016-11-18
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  • Publisher: Lulu.com

Teachers work with students, parents, administrators, coaches, camp counselors, education researchers, postsecondary institutions, teachers of other grades and other subjects-in short, teachers accomplish their daily miracles through collaboration by asking questions about what they don't know and sharing what they do. This book was written by teacher pioneers to share their collaborating, their designing, and their exploring.

Theories and Strategies for Teaching Creative Writing Online
  • Language: en
  • Pages: 160

Theories and Strategies for Teaching Creative Writing Online

  • Type: Book
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  • Published: 2021-04-27
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  • Publisher: Routledge

As the online world of creative writing teaching, learning, and collaborating grows in popularity and necessity, this book explores the challenges and unique benefits of teaching creative writing online. This collection highlights expert voices who have taught creative writing effectively in the online environment, to broaden the conversation regarding online education in the discipline, and to provide clarity for English and writing departments interested in expanding their offerings to include online creative writing courses but doing so in a way that serves students and the discipline appropriately. Interesting as it is useful, Theories and Strategies for Teaching Creative Writing Online offers a contribution to creative writing scholarship and begins a vibrant discussion specifically regarding effectiveness of online education in the discipline.

Exploding the Castle
  • Language: en
  • Pages: 301

Exploding the Castle

  • Type: Book
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  • Published: 2017-07-01
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  • Publisher: IAP

Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K?12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political process of weaving together pedagogy, technology, and culture. This will involve agreeing that games—or, more specifically, game mechanics and the engagement in joyful learning that they engender—are not only critical for shaping online and classroom instruction but also the evolution of schooling as ...

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
  • Language: en
  • Pages: 1179

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

  • Type: Book
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  • Published: 2022-01-07
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  • Publisher: IGI Global

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy...

Getting Personal
  • Language: en
  • Pages: 308

Getting Personal

  • Type: Book
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  • Published: 2018-01-29
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  • Publisher: SUNY Press

Addresses how digital forms of personal writing can be most effectively used by teachers, students, and other community members. At a time when Twitter, Facebook, blogs, Instagram, and other social media dominate our interactions with one another and with our world, the teaching of writing also necessarily involves the employment of multimodal approaches, visual literacies, and online learning. Given this new digital landscape, how do we most effectively teach and create various forms of “personal writing” within our rhetoric and composition classes, our creative writing classes, and our community groups? Contributors to Getting Personal offer their thoughts about some of the positives and...

Can Creative Writing Really Be Taught?
  • Language: en
  • Pages: 265

Can Creative Writing Really Be Taught?

Revised and updated throughout, this 10th-anniversary edition of Can Creative Writing Really Be Taught? is a significantly expanded guide to key issues and practices in creative writing teaching today. Challenging the myths of creative writing teaching, experienced and up-and-coming teachers explore what works in the classroom and workshop and what does not. Now brought up-to-date with new issues that have emerged with the explosion of creative writing courses in higher education, the new edition includes: · Guides to and case studies of workshop practice · Discussions on grading and the myth of “the easy A” · Explorations of the relationship between reading and writing · A new chapter on creative writing research · A new chapter on games, fan-fiction and genre writing · New chapters on identity and activism Can Creative Writing Really Be Taught? is supported by a companion website at www.bloomsbury.com, including extensive links to online resources, teaching case studies and lesson plans.

On Writing and Worldbuilding
  • Language: en

On Writing and Worldbuilding

  • Type: Book
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  • Published: 2023-11-23
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  • Publisher: Unknown

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Story Mode
  • Language: en
  • Pages: 257

Story Mode

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap f...