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This book provides an introductory overview of the rapid growth in interdisciplinary research into Thinking with Diagrams. Diagrammatic representations are becoming more common in everyday human experience, yet they offer unique challenges to cognitive science research. Neither linguistic nor perceptual theories are sufficient to completely explain their advantages and applications. These research challenges may be part of the reason why so many diagrams are badly designed or badly used. This is ironic when the user interfaces of computer software and the worldwide web are becoming so completely dominated by graphical and diagrammatic representations. This book includes chapters commissioned...
Any branch of biology depends for its progress on the development of new concepts and to a lesser, but sometimes crucial, extent on the elimination of erroneous notions. Understanding the roles of bacteria required first the observation that such minute creatures existed, and subsequently the exper imental demonstrations that their presence was necessary for the occurrence of particular phenomena. In this first volume, the authors review the development of scientific understanding of the role of microbes as agents of diverse natural processes. Notably absent is a separate review of the history of microbes as agents of disease, a his tory available in many other publications. Regrettably abse...
"A guide to the press of the United Kingdom and to the principal publications of Europe, Australia, the Far East, Gulf States, and the U.S.A.
For first year students in tertiary leisure studies programs, both Leisure Studies and Social Science. Australian Leisure 4e provides an introduction to and analysis of a broadly defined concept of leisure. It integrates Australian and international knowledge so that the book is an Australian interpretation, based largely on local sources, but which engages with relevant international research and theory. This edition has been extensively reviewed and updated and includes new chapters on social networks, global cultures and events. Leisure is not just sport, or the arts, or outdoor recreation, it is all these things and more, including tourism, gambling, hobbies, television watching, entertainment, play and doing nothing in particular. The purpose of the text is to illuminate leisure and its place in past, present and future Australian society. The text is designed to lead students into the subject and provide pointers to more detailed study, through discussion questions and guides to further reading.
As user interface designers, software developers, and yes-as users, we all know the frustration that comes with using "one size fits all" software from off the shelf. Repeating the same commands over and over again, putting up with an unfriendly graphical interface, being unable to program a new application that you thought of yourself-these are all common complaints. The inflexibility of today's computer interfaces makes many people feel like they are slaves to their computers. Shouldn't it be the other way around? Why can't technology give us more "custom-fitting" software? On the horizon is a new technology that promises to give ordinary users the power to create and modify their own prog...
Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optimize aspects of human-tool relationship in a manner that respects human wholeness. In particular the development of new tools such as virtual environments, new computer devices, and software tools has been too little concerned with the impacts these technologies will have on human cog- tive and social capacities. Our tools change what we are and how we relate to the world around us. They need to be...
HCI Models, Theories, and Frameworks provides a thorough pedagological survey of the science of Human-Computer Interaction (HCI). HCI spans many disciplines and professions, including anthropology, cognitive psychology, computer graphics, graphical design, human factors engineering, interaction design, sociology, and software engineering. While many books and courses now address HCI technology and application areas, none has addressed HCI's multidisciplinary foundations with much scope or depth. This text fills a huge void in the university education and training of HCI students as well as in the lifelong learning and professional development of HCI practitioners. Contributors are leading re...
Book on cellular automata (CA) considers such questions as nonconstructible configurations, extremal possibilities of CA, complexity of finite configurations and global transition functions, modeling in CA, decomposition of global transition functions, appendices of CA, etc.