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The long-overdue, definitive career retrospective of an early-20th-century gag cartoonist. From the 1880s to the Roaring 1920s, Sullivant took to the drawing board and dreamed up all manner of hilarious gag cartoons featuring animals of all stripes, perennial American "types" like hayseeds and hobos, and classic characters from myths and biblical tales. These comics haven’t seen the light of day since their initial appearance in pioneering humor magazines like Puck and Judge over a century ago. Includes essays by John Cuneo, Peter de Seve, Barry Blitt, Steve Brodner, Rick Marshall, Nancy Beiman, and R.C. Harvey, with a foreword by cartoonist Jim Woodring.
Includes music.
In The Origins of Comics: From William Hogarth to Winsor McCay, Thierry Smolderen presents a cultural landscape whose narrative differs in many ways from those presented by other historians of the comic strip. Rather than beginning his inquiry with the popularly accepted "sequential art" definition of the comic strip, Smolderen instead wishes to engage with the historical dimensions that inform that definition. His goal is to understand the processes that led to the twentieth-century comic strip, the highly recognizable species of picture stories that he sees crystallizing around 1900 in the United States. Featuring close readings of the picture stories, caricatures, and humoristic illustrat...
Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.
Walt Kelly blended nonsense language, poetry, and political and social satire to make Pogo an essential contribution to American “intellectual” comics. As the strip progressed, it became a hilarious platform for Kelly’s scathing political views in which he skewered national bogeymen like J. Edgar Hoover, Joseph McCarthy, George Wallace, and Richard Nixon. Walt Kelly started when newspaper strips shied away from politics ― Pogo was ahead of its time and ahead of later strips (such as Doonesbury and The Boondocks) that tackled political issues. Our first (of 12) volume reprints approximately the first two years of Pogo ― dailies and (for the first time) full-color Sundays. This first volume also introduces such enduring supporting characters as Porkypine, Churchy LaFemme, Beauregard Bugleboy, Seminole Sam, Howland Owl, and many others. And for Christmas, 1949, Kelly started his tradition of regaling his readers with his infamously and gloriously mangled Christmas carols.
On the surface, the relationship between comics and the ‘high’ arts once seemed simple; comic books and strips could be mined for inspiration, but were not themselves considered legitimate art objects. Though this traditional distinction has begun to erode, the worlds of comics and art continue to occupy vastly different social spaces. Comics Versus Art examines the relationship between comics and the most important institutions of the art world, including museums, auction houses, and the art press. Bart Beaty's analysis centres around two questions: why were comics excluded from the history of art for most of the twentieth century, and what does it mean that comics production is now more closely aligned with the art world? Approaching this relationship for the first time through the lens of the sociology of culture, Beaty advances a completely novel approach to the comics form.
Winsor McCay, the creator of Little Nemo in Slumberland, is internationally renowned as a pioneer in comics and animation. But author Ulrich Merkl’s dedicated sleuthing has unearthed a never-published strip by McCay that was lost following the artist’s untimely death. Titled simply Dino, it opens a surprising new window into McCay’s life and work and showcases his exquisitely beautiful and delicate delineations (exactingly reproduced from the original art). Merkl explores the influences McCay brought to the strip―including McCay’s own Gertie the Dinosaur animated shorts, the animation in 1933’s King Kong, and the growth of New York City from the Holland Tunnel to the Empire State Building ―and traces our love of dinosaurs and monster movies down through the decades. Breathtakingly designed, each page of this deluxe oversize volume is overflowing with amazing imagery, with more than 650 photographs and illustrations (more than 250 in color) ― most of them seen here for the first time in a century! An essential volume for everyone interested in the development of the comic strip ― and our never-ending fascination with dinosaurs!