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If you think cats and water don't mix, think again. Plunge into worlds of piratical cats: some selfish, some mischievous, all fond of hitting the catnip stash. From ships on the deep blue sea, to ships flying through the depths of space, and even visiting from beyond the veil, these cats are determined and on a mission. Featuring thirteen "tails" of adventure-loving cats, puns, and fun by: Megan Fennell; S.G. Wong; Rebecca Brae; Grace Bridges; Lizz Donnelly; Blake Liddell; Frances Pauli; JB Riley; Joseph Halden; Leslie Van Zwol; Krista D. Ball; Chadwick Ginther; Rose Strickman; and Beth Cato.
Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences. In a decision fraught with godly intrigue, Joel, the Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms. The Forgotten Realms meet Dragonlance meet Planescape in a heart-stoppin gadventure that spans three worlds.
Demons are invading the midlands for the first time in centuries and the farmers have no defences against the murderous creatures. Garet's life is changed the night his Midlands family is attacked and is discovered to have a rare talent for resisting demon fear and taken to the city of Shirath to become a Demonbane.
For thousands of years, the Moon has inspired stories and legends about heroic animals, violent deities, and criminal humans. In modern times, those tales have been overshadowed by vampires and werewolves. It's time for the Moon and her denizens to take back the night. Follow us down a twisting path of fantasy and science fiction and rediscover the magic of the Moon. From Mermaids that collect souls to lunar colonies on the brink of disaster, inside these pages you will find out which lunar gods still walk among us and what new breed of monster should keep you fearful of the night. Ride the Moon contains 19 speculative fiction tales that showcase the breadth of writing styles from around the globe.
A colony world goes dark. Grace Gushiken is a grifter and a liar. Worse, she's an esper, an abhorrent creation of the Old Empire. Grace keeps her blade sharp and her wits sharper. She's on the run from the Republic's justice. Nathan Chevell captains the free trader Tyche, an ex-war heavy lifter. He's no pirate, but he's no white knight either. An encounter with espers saw him discharged from the Emperor's Black before the real fighting even started. When the crew of the Tyche are hired to deliver a new transmitter for a downed Guild Bridge, Grace hitches a ride. They find the Absalom Delta colony deserted, its people turned into slaves by the insect-like Ezeroc. The aliens have descended lik...
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For long stretches of Greek history in the classical period, Diodorus Siculus provides the only surviving continuous narrative of events. This study, the fullest ever undertaken of Diodorus, examines his aims, sources, and methods in detail. The findings of this investigation are then applied in commenting on Book 15, which deals with the crucial years between the King's Peace, concluded in 387/6 BC, and the aftermath of the battle of Mantinea fought in 362 BC.
There is nothing new in the world except the history we do not know. Alchemy and Artifacts (Tesseracts Twenty-Two) is a collection of twenty-three amazing stories based on historical artifacts combined with fantastic historical fiction. The stories meld culture, concept and incident into a rich collection of 'what if' speculations that provide warnings yet revel in the cultural celebrations we continue to observe today. They are the touchstones that resonate with all who listen to and learn from the past. For, once the instigators are dead, the wars ended, and the political machines decayed, only artifacts remain. And it's through these cultural artifacts that we glimpse the possibility of w...