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'A beautiful love letter to the diaspora, Haramacy is an essential collection of essays that push the conversation forward on issues to do with visibility, mental health, race and class' Nikesh Shukla 'A superbly crafted collection of essays. Often elegant, often visceral, always essential' Musa Okwonga Journalism in the UK is 94 per cent white and 55 per cent male, while only 0.4 per cent of journalists are Muslim and 0.2 per cent are Black. The publishing industry’s statistics are equally dire. Many publications will use British Black, Indigenous People of Colour when it’s convenient; typically, when the region the writer represents is topical and newsworthy. Otherwise, their voices ar...
‘These stories make the wall between worlds thrillingly thin. Their enchantment calls to us ever from the other side of the door’ Michael Sheen, from the foreword If you think you’ve heard all the fairy tales out there, think again. Inside this book you will find eleven epic Welsh tales from long ago, but not so far away, that are bound to enchant you. The Mab is a collection full to the brim with brand new versions of really, really old stories from the Mabinogi – maybe the oldest written-down stories in the history of Britain. But as well as being really, really old, the stories in The Mab are strange and funny and thrilling. Alive with mystery and magic, they speak of a time when the gates between the Real World and the Otherworld were occasionally left open. And sometimes, just sometimes, it was possible to step through. The stories in this illustrated edition have been reimagined by an extraordinary team of writers, and each appears alongside a Welsh-language translation.
Three weeks have passed since the events of Underdogs. The British population continues its imprisonment in Nicholas Grant's giant walled Citadels, under the watchful eye of innumerable cloned soldiers. The heroes of Oakenfold Special School remain their last chance of freedom. As a result of their last mission, Grant has been forced to speed up his plans for Great Britain and beyond. Ewan, Kate, McCormick and the rest of the Underdogs must face the horrors of his new research, knowing that it raises the stakes as high as they will go. Failing this battle will not merely result in losing soldiers and friends, but in losing the war entirely. According to the odds, the Underdogs are near-certain to fail. But they have spent their whole lives being underestimated and did not survive this long by respecting the odds.
'Ian Stone has one of the sharpest comic minds in the country. I would read anything he’s written about anything. This book made me start listening to The Jam' Romesh Ranganathan 'Full of wit, cheek and energy – not just for fans of The Jam, this is for fans of London, of youth, of life itself' Rory Bremner 'This is a funny, fascinating, absorbing, surprising and readable book with the added bonus of Phill Jupitus’s delicious cartoons . . . A book for anyone who is now middle-aged and looking back joyfully at their youth' Jo Brand 'I really liked this book. I'd forgotten how shit it was in the seventies' Paul Weller Ian Stone grew up in a Jewish, working-class house in north London in ...
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
First published in 2016, The Good Immigrant has since been hailed as a modern classic and credited with reshaping the discussion about race in contemporary Britain. It brings together a stellar cast of the country’s most exciting voices to reflect on why immigrants come to the UK, why they stay and what it means to be ‘other’ in a place that doesn’t seem to want you, doesn’t truly accept you – however many generations you’ve been here – but still needs you for its diversity monitoring forms. This 5th anniversary edition, featuring a new preface by editor Nikesh Shukla, shows that the pieces collected here are as poignant, challenging, angry, humorous, heartbreaking and important as ever.
Influential writings make the case for open access to research, explore its implications, and document the early struggles and successes of the open access movement. Peter Suber has been a leading advocate for open access since 2001 and has worked full time on issues of open access since 2003. As a professor of philosophy during the early days of the internet, he realized its power and potential as a medium for scholarship. As he writes now, “it was like an asteroid crash, fundamentally changing the environment, challenging dinosaurs to adapt, and challenging all of us to figure out whether we were dinosaurs.” When Suber began putting his writings and course materials online for anyone t...
As a teacher in an inner-city school, Lucy Crehan was exasperated with ever-changing government policy claiming to be based on lessons from ‘top-performing’ education systems. She became curious about what was really going on in classrooms of the countries whose teenagers ranked top in the world in reading, maths and science. Determined to dig deeper, Lucy set off on a personal educational odyssey through Finland, Japan, Singapore, Shanghai and Canada, teaching in schools, immersing herself in their very different cultures and discovering the surprising truths about school life that don’t appear in the charts and graphs. Cleverlands documents her journey, weaving together her experiences with research on policy, history, psychology and culture to offer extensive new insights and provide answers to three fundamental questions: How do these countries achieve their high scores? What can others learn from them? And what is the price of this success?
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treas...
A swirling, psychedelic, bleakly funny fugue by the Booker-shortlisted author of The Butcher Boy and Breakfast on Pluto. Una Fogarty, suffering from dementia in a seaside nursing home, would be all alone without her brother Dan, whose epic free-verse monologue tells their family story. Exile from Ireland and immigrant life in England. Their mother’s trials as a call girl. Young Una’s search for love in a seemingly haunted hippie squat, and the two-timing Scottish stoner poet she’ll never get over. Now she sits outside in the sun as her memories unspool from Dan’s mouth and his own role in the tale grows ever stranger— and more sinister. A swirling, psychedelic, bleakly funny fugue, Patrick McCabe’s epic reinvention of the verse novel combines Modernist fragmentation and Beat spontaneity with Irish folklore, then douses it in whiskey and sets it on fire. Drinking song and punk libretto, ancient as myth and wholly original, Poguemahone is the devastating telling of one family’s history—and the forces, seen and unseen, that make their fate.