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This well-organized reference is a definitive encyclopedia for the literature on graph classes. It contains a survey of more than 200 classes of graphs, organized by types of properties used to define and characterize the classes, citing key theorems and literature references for each. The authors state results without proof, providing readers with easy access to far more key theorems than are commonly found in other mathematical texts. Interconnections between graph classes are also provided to make the book useful to a variety of readers.
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This book constitutes the refereed proceedings of the 23rd International Conference on Computing and Combinatorics, COCOON 2017, held in Hiong Kong, China, in August 2017. The 56 full papers papers presented in this book were carefully reviewed and selected from 119 submissions. The papers cover various topics, including algorithms and data structures, complexity theory and computability, algorithmic game theory, computational learning theory, cryptography, computationalbiology, computational geometry and number theory, graph theory, and parallel and distributed computing.
The history of Vietnam prior to the nineteenth century is rarely examined in any detail. In this groundbreaking work, K. W. Taylor takes up this challenge, addressing a wide array of topics from the earliest times to the present day - including language, literature, religion, and warfare - and themes - including Sino-Vietnamese relations, the interactions of the peoples of different regions within the country, and the various forms of government adopted by the Vietnamese throughout their history. A History of the Vietnamese is based on primary source materials, combining a comprehensive narrative with an analysis which endeavours to see the Vietnamese past through the eyes of those who lived it. Taylor questions long-standing stereotypes and clichés about Vietnam, drawing attention to sharp discontinuities in the Vietnamese past. Fluently written and accessible to all readers, this highly original contribution to the study of Southeast Asia is a landmark text for all students and scholars of Vietnam.
This book constitutes the refereed proceedings of the 15th International Symposium Fundamentals of Computation Theory, FCT 2005, held in Lübeck, Germany in August 2005. The 46 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 105 submissions. The papers are organized in topical sections on circuits, automata, complexity, approximability, computational and structural complexity, graphs and complexity, computational game theory, visual cryptography and computational geometry, query complexity, distributed systems, automata and formal languages, semantics, approximation algorithms, average case complexity, algorithms, graph algorithms, and pattern matching.
This book constitutes the proceedings of the 25th International Conference on Computing and Combinatorics, COCOON 2019, held in Xi’an, China, in July 2019. The 55 papers presented in this volume were carefully reviewed and selected from 124 submissions. The papers cover various topics, including algorithm design, approximation algorithm, graph theory, complexity theory, problem solving, optimization, computational biology, computational learning, communication network, logic, and game theory.
This book constitutes the refereed proceedings of the 7th EAI International Conference on Industrial Networks and Intelligent Systems, INISCOM 2021, held in Hanoi, Vietnam, in April 2021. The 39 full papers were selected from XX submissions and are organized thematically in tracks on telecommunications systems and networks; hardware, software and application designs; information processing and data analysis; industrial networks and intelligent systems; security and privacy.
This book constitutes the thoroughly refereed post workshop proceedings of the 8th International Workshop on Approximation and Online Algorithms, WAOA 2010, held in Liverpool, UK, in September 2010 as part of the ALGO 2010 conference event. The 23 revised full papers presented were carefully reviewed and selected from 58 submissions. The workshop covered areas such as algorithmic game theory, approximation classes, coloring and partitioning, competitive analysis, computational finance, cuts and connectivity, geometric problems, inapproximability results, echanism design, network design, packing and covering, paradigms for design and analysis of approximation and online algorithms, parameterized complexity, randomization techniques, real-world applications, and scheduling problems.
In this thesis we study the computational complexity of five NP-hard graph problems. It is widely accepted that, in general, NP-hard problems cannot be solved efficiently, that is, in polynomial time, due to many unsuccessful attempts to prove the contrary. Hence, we aim to identify properties of the inputs other than their length, that make the problem tractable or intractable. We measure these properties via parameters, mappings that assign to each input a nonnegative integer. For a given parameter k, we then attempt to design fixed-parameter algorithms, algorithms that on input q have running time upper bounded by f(k(q)) * |q|^c , where f is a preferably slowly growing function, |q| is t...