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Sound and Music Computing
  • Language: en
  • Pages: 621

Sound and Music Computing

  • Type: Book
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  • Published: 2018-06-26
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  • Publisher: MDPI

This book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences

Special Issue on Digital Audio for Multimedia Communications
  • Language: en
  • Pages: 112

Special Issue on Digital Audio for Multimedia Communications

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

None

Audio Signal Processing
  • Language: en
  • Pages: 446

Audio Signal Processing

  • Type: Book
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  • Published: 2017-03-15
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  • Publisher: Mdpi AG

Audio signal processing is a highly active research field where digital signal processing theory meets human sound perception and real-time programming requirements. It has a wide range of applications in computers, gaming, and music technology, to name a few of the largest areas. Successful applications include, for example, perceptual audio coding, digital music synthesizers, and music recognition software. The fact that music is now often listened to using headphones from a mobile device leads to new problems related to background noise control and signal enhancement. Developments in processor technology, such as parallel computing, are changing the way signal-processing algorithms are designed for audio. Topics covered, but were not limited to, the following areas: - Audio signal analysis - Music information retrieval - Enhancement and restoration of audio - Audio equalization and filtering - Audio effects processing - Sound synthesis and modeling - Audio coding - Sound capture and noise control - Sound source separation - Room acoustics and spatial audio - Signal processing for headphones and loudspeakers - High-performance computing in audio

Audio Signal Processing
  • Language: en

Audio Signal Processing

  • Type: Book
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  • Published: 2017
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  • Publisher: Unknown

None

User Centric Media
  • Language: en
  • Pages: 364

User Centric Media

This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough review process of the papers received, 23 were accepted from open call for the main conference and 20 papers for the workshops.

Digital Sound Synthesis by Physical Modeling Using the Functional Transformation Method
  • Language: en
  • Pages: 244

Digital Sound Synthesis by Physical Modeling Using the Functional Transformation Method

This book considers signal processing and physical modeling meth ods for sound synthesis. Such methods are useful for example in mu sic synthesizers, computer sound cards, and computer games. Physical modeling synthesis has been commercialized for the first time about 10 years ago. Recently, it has been one of the most active research topics in musical acoustics and computer music. The authors of this book, Dr. Lutz Trautmann and Dr. Rudolf Rabenstein, are active researchers and inventors in the field of sound synthesis. Together they have developed a new synthesis technique, called the functional transformation method, which can be used for pro ducing musical sound in real time. Before this book, they have published over 20 papers on the topic in journals and conference proceedings. In this excellent textbook, the results are combined in a single volume. I believe that this will be considered an important step forward for the whole community.

Computer Music Modeling and Retrieval. Genesis of Meaning in Sound and Music
  • Language: en
  • Pages: 295

Computer Music Modeling and Retrieval. Genesis of Meaning in Sound and Music

  • Type: Book
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  • Published: 2009-06-07
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the 5th International Symposium on Computer Music Modeling and Retrieval, CMMR 2008 - Genesis of Meaning in Sound and Music, held in Copenhagen, Denmark, in May 2008. The 21 revised full papers presented were specially reviewed and corrected for this proceedings volume. CMMR 2008 seeks to enlarge upon the Sense of Sounds-concept by taking into account the musical structure as a whole. More precisely, the workshop will have as its theme Genesis of Meaning in Sound and Music. The purpose is hereby to establish rigorous research alliances between computer and engineering sciences (information retrieval, programming, acoustics, signal processing) and areas within the humanities (in particular perception, cognition, musicology, philosophy), as well as to globally address the notion of sound meaning and its implications in music, modeling and retrieval.

Nonuniform Sampling
  • Language: en
  • Pages: 938

Nonuniform Sampling

Our understanding of nature is often through nonuniform observations in space or time. In space, one normally observes the important features of an object, such as edges. The less important features are interpolated. History is a collection of important events that are nonuniformly spaced in time. Historians infer between events (interpolation) and politicians and stock market analysts forecast the future from past and present events (extrapolation). The 20 chapters of Nonuniform Sampling: Theory and Practice contain contributions by leading researchers in nonuniform and Shannon sampling, zero crossing, and interpolation theory. Its practical applications include NMR, seismology, speech and image coding, modulation and coding, optimal content, array processing, and digital filter design. It has a tutorial outlook for practising engineers and advanced students in science, engineering, and mathematics. It is also a useful reference for scientists and engineers working in the areas of medical imaging, geophysics, astronomy, biomedical engineering, computer graphics, digital filter design, speech and video processing, and phased array radar.

Build AI-Enhanced Audio Plugins with C++
  • Language: en
  • Pages: 362

Build AI-Enhanced Audio Plugins with C++

  • Type: Book
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  • Published: 2024-06-21
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  • Publisher: CRC Press

Build AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools. Alongside a freely accessible source code repository created by the author that accompanies the book for readers to reference, each chapter is supported by complete example applications and projects, including an autonomous music improviser, a neural network-based synthesizer meta-programmer and a neural audio effects processor. Detailed instructions on how to build each example are also provided, including source code extracts, diagrams and background theory. This is an essential guide for software developers and programmers of all levels looking to integrate AI into their systems, as well as educators and students of audio programming, machine learning and software development.

The Tangible in Music
  • Language: en
  • Pages: 182

The Tangible in Music

  • Type: Book
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  • Published: 2016-05-26
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  • Publisher: Routledge

In the age of digital music it seems striking that so many of us still want to produce music concretely with our bodies, through the movement of our limbs, lungs and fingers, in contact with those materials and objects which are capable of producing sounds. The huge sales figures of musical instruments in the global market, and the amount of time and effort people of all ages invest in mastering the tools of music, make it clear that playing musical instruments is an important phenomenon in human life. By combining the findings made in music psychology and performative ethnomusicology, Marko Aho shows how playing a musical instrument, and the pleasure musicians get from it, emerges from an intimate dialogue between the personally felt body and the sounding instrument. An introduction to the general aspects of the tactile resources of musical instruments, musical style and the musician is followed by an analysis of the learning process of the regional kantele style of the Perho river valley in Finnish Central Ostrobothnia.