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This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.
A collection of state-of-the-art presentations on visualization problems in mathematics, fundamental mathematical research in computer graphics, and software frameworks for the application of visualization to real-world problems. Contributions have been written by leading experts and peer-refereed by an international editorial team. The book grew out of the third international workshop ‘Visualization and Mathematics’, May 22-25, 2002 in Berlin. The variety of topics covered makes the book ideal for researcher, lecturers, and practitioners.
This book contains 33 papers presented at the Third Joint Visualization Symposium of the Eurographics Association and the Technical Committee on Visualization and Graphics of the IEEE Computer Society. The main topics treated are: visualization of geoscience data; multi-resolution and adaptive techniques; unstructured data, multi-scale and visibility; flow visualization; biomedical applications; information visualization; object representation; volume rendering; information visualization applications; and automotive applications.
In recent years, the remarkable advances in medical imaging instruments have increased their use considerably for diagnostics as well as planning and follow-up of treatment. Emerging from the fields of radiology, medical physics and engineering, medical imaging no longer simply deals with the technology and interpretation of radiographic images. The limitless possibilities presented by computer science and technology, coupled with engineering advances in signal processing, optics and nuclear medicine have created the vastly expanded field of medical imaging. The Handbook of Medical Imaging is the first comprehensive compilation of the concepts and techniques used to analyze and manipulate medical images after they have been generated or digitized. The Handbook is organized in six sections that relate to the main functions needed for processing: enhancement, segmentation, quantification, registration, visualization as well as compression storage and telemedicine. * Internationally renowned authors(Johns Hopkins, Harvard, UCLA, Yale, Columbia, UCSF) * Includes imaging and visualization * Contains over 60 pages of stunning, four-color images
The integration of confocal microscopy and volume investigation has led to an unprecedented ability to examine spatial relationships between cellular structure and function. The goal of this book is to familiarize the reader with these new technologies and to demonstrate their applicability to a wide range of biological and clinical problems. - Volume investigation - Three-dimensional reconstruction - Fluroescent probe design - Biological applications of confocal microscopy, including calcium imaging, receptor movement, and diagnostic pathology - Confocal data display and analysis - Twenty-eight pages of color
This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.
This two-volume set of LNCS 12509 and 12510 constitutes the refereed proceedings of the 15th International Symposium on Visual Computing, ISVC 2020, which was supposed to be held in San Diego, CA, USA in October 2020, took place virtually instead due to the COVID-19 pandemic. The 114 full and 4 short papers presented in these volumes were carefully reviewed and selected from 175 submissions. The papers are organized into the following topical sections: Part I: deep learning; segmentation; visualization; video analysis and event recognition; ST: computational bioimaging; applications; biometrics; motion and tracking; computer graphics; virtual reality; and ST: computer vision advances in geo-spatial applications and remote sensing Part II: object recognition/detection/categorization; 3D reconstruction; medical image analysis; vision for robotics; statistical pattern recognition; posters
The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discip...
Facilitating Interdisciplinary Research examines current interdisciplinary research efforts and recommends ways to stimulate and support such research. Advances in science and engineering increasingly require the collaboration of scholars from various fields. This shift is driven by the need to address complex problems that cut across traditional disciplines, and the capacity of new technologies to both transform existing disciplines and generate new ones. At the same time, however, interdisciplinary research can be impeded by policies on hiring, promotion, tenure, proposal review, and resource allocation that favor traditional disciplines. This report identifies steps that researchers, teachers, students, institutions, funding organizations, and disciplinary societies can take to more effectively conduct, facilitate, and evaluate interdisciplinary research programs and projects. Throughout the report key concepts are illustrated with case studies and results of the committee's surveys of individual researchers and university provosts.
What Is 4D Printing 3D printing, a type of additive manufacturing, is regarded as one of the most disruptive inventions in modern manufacturing. It has fundamentally altered the way components and equipments are made, as well as their design and development, in the industry. 3D printing enables manufacturers and researchers to create sophisticated shapes and structures that were previously thought to be impossible to create using traditional production methods. Over the previous three decades, 3D printing technology has seen constant breakthroughs and has changed dramatically. Despite its ability to generate sophisticated, bio-inspired, multi-material designs, 3D printing is not yet suitable...