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Les outils d'aide présentés dans cet ouvrage permettent d'accéder plus facilement à la construction et à l'utilisation du nombre. Ces aides reposent sur des manipulations simples, la verbalisation et l'utilisation de couleurs.
While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain or...
Discusses problems and behavior of slow learners and suggests training activities designed to further a child's development and encourage creativity.
Performance/Art explores the phenomenology of skilled performance, ranging from athletics to the performing arts, including music, dance and acting. Gallagher reviews a variety of studies concerning different degrees of mindful awareness operative in performance, and builds on the concept of a meshed architecture, suggesting ways to make it more complex and dynamic. He draws on ideas from enactivist embodied cognition about how different types of movement can be meaningful and intelligent and can scaffold learning and problem solving. He also explicates the notion of an empathic mindfulness in performance and develops the idea of a double attunement to explain aesthetic experience in performance, distinguishing the latter from aesthetic experience in the observer/audience perspective.
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The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.
The results of research on the neural mechanisms that relate tissue damage to pain show that the sensation of pain and suffering could be considered as part of the mechanisms that involve not only sizable areas in the brain but also simultaneous activations of the immune and the endocrine systems as well. Pain involves the sharing of molecular mechanisms between the nervous, immune, and endocrine systems that can interact at peripheral and, ultimately, central levels. Chronic pain could then be looked upon as a corollary of the imbalance in the cross talk between these systems, which could lead to new treatment strategies. The aim of Pain and Neuroimmune Interactions is not to deal with acute pain that serves as an alarm signal, but to attempt to explain the molecular mechanisms of chronic pains considered as a multifactorial syndrome or disease.