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"In the murky London gloom, a knife-wielding gentleman prowls the midnight streets with his faithful watchdog Snuff - gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. And all manner of players, both human and undead, are preparing to participate."--Publisher.
"Sesqua Valley & Other Haunts is a collection of horror and dark fantasy tales in the tradition of H.P. Lovecraft, set in the mysterious Sesqua Valley..."--p. [4] of cover.
Pugmire collects all of his best weird fiction concerning H.P. Lovecraft's dark god, Nyarlathotep. This new book is a testimonial of Nyarlathotep's hold on Pugmire's withered brain, and these tales serve as aspects of a haunted mind.
The passing of Wilum Hopfrog Pugmire in the spring of 2019 was a grievous blow to his many friends, colleagues, and devotees, but his literary legacy is likely to endure for decades to come. In this volume, which spans the spectrum of his work from the 1980s to the present day, Pugmire demonstrates why he became perhaps the leading proponent of Lovecraftian short fiction in his time. Several tales are set in Pugmire's Sesqua Valley--a parallel to Lovecraft's Arkham Country, and based on the Pacific Northwest topography he knew from a lifetime's residence. But beyond the mere evocation of landscape, Pugmire's tales are enlivened by the presence of vivid, piquant characters--male and female, g...
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For the first time, Far Below and Other Weird Stories contain all of Robert Barbour Johnson's weird fiction in one book, plus three essays selected by S. T. Joshi. His stories were admired by H. P. Lovecraft, and, "Far Below" was voted in 1953 by readers as the best story ever published in Weird Tales magazine. His stories are distinctive, and frequently use common motifs such as inanimate objects coming to life, ancestral curses, vampires, werewolves, witches, and so on. He always manages to infuse new life into these venerable themes by innovative treatment, and writes with an intense Poe like style which makes his weird fiction entertaining to read.
This book provides an overview of the emerging field of in situ visualization, i.e. visualizing simulation data as it is generated. In situ visualization is a processing paradigm in response to recent trends in the development of high-performance computers. It has great promise in its ability to access increased temporal resolution and leverage extensive computational power. However, the paradigm also is widely viewed as limiting when it comes to exploration-oriented use cases. Furthermore, it will require visualization systems to become increasingly complex and constrained in usage. As research efforts on in situ visualization are growing, the state of the art and best practices are rapidly maturing. Specifically, this book contains chapters that reflect state-of-the-art research results and best practices in the area of in situ visualization. Our target audience are researchers and practitioners from the areas of mathematics computational science, high-performance computing, and computer science that work on or with in situ techniques, or desire to do so in future.