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Included in this collection are vols. distributed as well as published by White Wolf Pub.
None
Included in this collection are vols. distributed as well as published by White Wolf Pub.
None
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of m...
"This book is the word of The Antichrist. Whoever reads it, will have the Mark of The Beast and will be doomed forever." The Antichrist's intentions are to lead mankind to a new age of Enlightenment, the next step of human evolution, but the people that are bound to ancient beliefs might not want to acknowledge this. That's right, I am The Antichrist. After all this time it's finally happening. It was said that I would bring the answer to puzzling things, understand obscure sentences and reconcile opposites; this is actually true, I made things easy for anyone to understand. This book is the true love story of how I became what Christians call "The Antichrist". In these pages, I reveal secrets beyond most people's imagination. The greatest blasphemy of all times, or the highest truth that will save mankind... it's up to you to decide.
Remnants of Ages Past The Blood isn't stagnant. It changes with the times, even if the Kindred that carry it don't. Every epoch leads to new permutations of the five clans. Some of them die out when they are no longer useful, but others carry on, even to the modern nights. Some have been forgotten. Some are ready to reclaim what they have lost. All retain pieces of the cultures and events that created them. Weapons for the Present o Twenty new bloodlines, based on the historical flashpoints presented in Ancient Mysteries o New Disciplines, Devotions, factions, antagonists, mysterious places and a variety of other options of Vampire chronicles o Two new forms of blood magic - Haitian Kindred Vodoun and Sumerian Mrges Sorcery
Have you ever been sick of everything? Have you ever felt a deep void that you can't fill with anything? Have you noticed that your nature guides you to act one way, but if you dare to follow it, you will be severely judged? Have you felt that you don't fit in completely; that there is something that you maybe still have to find and that it would make sense of everything? Have you experienced fear? Have you felt guilt? Would you like to stop feeling them forever? Are you tired of crying, of suffering and enduring pain, and even so there are still cynics who tell you that this is the road to eternal happiness? And if all the answers were always with you? And if you were always right? And if your unlimited potential was always there, and now it's ready to burst forth and show the world that the truth was always with you and not with everyone else? Angel Whitewolf, the dark enlightened one, has awakened, and he is here to show you, if you wish, that the greatest power imaginable belongs to you... and to use it, you have only to reclaim it through being yourself. It's only fair that things finally be done your way...