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In this dynamic review and synthesis of empirical research and theoretical discussion of design as cognitive activity, Willemien Visser reconciles and integrates the classical view of design, as conceptualized by Herbert Simon's symbolic information processing approach, with modern views of design such as the situativity approach, as formulated by Donald Schon. The author goes on to develop her own view on design, in which design is most appropriately characterized as a construction of representations. She lays the groundwork for the integration of design research and cognitive science. This seemingly simple framework has implications that set the stage for this mutually beneficial integration.
The International Gesture Workshops (GW) are interdisciplinary events for those researching gesture-based communication across the disciplines. The focus of these events is a shared interest in understanding gestures and sign language in their many facets, and using them for advancing human–machine interaction. Since 1996, International Gesture Workshops have been held roughly every second year, with fully reviewed proceedings published by Springer. The International Gesture Workshop GW 2009 was hosted by Bielefeld University’s Center for Interdisciplinary Research (ZiF – Zentrum für interdisziplinäre Forschung) during February 25–27, 2009. Like its predecessors, GW 2009 aimed to p...
Human Behaviour in Design addresses important aspects of creative engineering design. The main topics are the interaction between two complementary modalities - "image" and "concept", internal and external components of design thinking, and design strategies - both for individual designers and design teams. The goal is to improve and evaluate tools and methods that support design. Although this book is the outcome of an international workshop held in March 2003, it is more than just a collection of its contributions. The papers are arranged into three main topics: Individual Thinking and Acting; Interaction Between Individuals; Methods, Tools and Prerequisites. There are summaries of the discussions of the respective topics written by the chairpersons, conclusions, and an outlook to future issues in design research.
This book explains the history and development of the military design movement, featuring case studies from key modern militaries. Written by a practitioner, the work shows how modern militaries think and arrange actions in time and space for security affairs, and why designers are disrupting, challenging, and reconceptualizing everything previously upheld as sacred on the battlefield. It is the first book to thoroughly explain what military design is, where it came from, and how it works at deep, philosophically grounded levels, and why it is potentially the most controversial development in generations of war fighters. The work explains the tangled origins of commercial design and that of ...
This book constitutes the refereed proceedings of the First International Conference on Case-Based Reasoning, ICCBR-95, held in Sesimbra, Portugal, in October 1995. The 52 revised papers included are classified as scientific papers , application papers , and posters . All current aspects of research and development aiming at industrial applications in CBR are addressed. Among the topical sections are case and knowledge representation, case retrieval, nearest neighbour methods, case adaption and learning, cognitive modelling, integrated reasoning methods, and application-oriented methods: planning, decision making, diagnosis, interpretation, design, etc.
This text offers 11 servings of 'slow food' for the architectural imagination as opposed to the tasteless 'fast food' that dominates many drawing tables or digital tablets.
Design has now become an important research topic in engineering and architecture. Design is one of the keystones to economic competitiveness and the fundamental precursor to manufacturing. The development of computational models founded on the artificial intelligence paradigm has provided an impetus for current design research. This volume contains contributions from the Second International Conference on Artificial Intelligence in Design held in June 1992 in Pittsburgh. They represent the state-of-the-art and the cutting edge of research and development in this field. They are of particular interest to researchers, developers and users of computer systems in design. This volume demonstrates both the breadth and depth of artificial intelligence in design and points the way forward for our understanding of design as a process and for the development of computer-based tools to aiddesigners.
At present, there is a general consensus on the nature of learning programming, but there are different opinions on what forms an effective environment for it. It is generally recognized that the development of a mental model is a formidable task for the student and that learning programming is a complex activity that depends heavily on metacognitive skills. This book, based on a NATO workshop, presents both pure cognitive models and experimental learning environments, and discusses what characteristics can make a learning model effective, especially in relation to the learning environment (natural or computerized). The papers cover cognitive models related to different aspects of programmin...
This book is a selection of essays covering aspects of the history, and contemporary understanding of the fields of art and design and their inter-percolation. Making things has always involved skill and thought. Thought is given to their creation so they are fit for purpose. Where the purpose is aesthetic or intellectual pleasure, the resulting object is often called art. There is, however, often a hierarchy placing “art” somewhere apart from “design.” But isn’t some art designed? These essays investigate aspects of this dichotomy – from both sides of the supposed divide to discuss the ground between.
This book constitutes the refereed proceedings of the Second International Conference on Case-Based Reasoning, ICCBR-97, held in Providence, RI, USA, in July 1997. The volume presents 39 revised full scientific papers selected from a total of 102 submissions; also included are 20 revised application papers. Among the topics covered are representation and formalization, indexing and retrieval, adaptation, learning, integrated approaches, creative reasoning, CBR and uncertainty. This collection of papers is a comprehensive documentation of the state of the art in CBR research and development.