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Software -- Software Engineering.
Real-Time Simulation Technologies: Principles, Methodologies, and Applications is an edited compilation of work that explores fundamental concepts and basic techniques of real-time simulation for complex and diverse systems across a broad spectrum. Useful for both new entrants and experienced experts in the field, this book integrates coverage of detailed theory, acclaimed methodological approaches, entrenched technologies, and high-value applications of real-time simulation—all from the unique perspectives of renowned international contributors. Because it offers an accurate and otherwise unattainable assessment of how a system will behave over a particular time frame, real-time simulatio...
This book provides a unique overview of different approaches to developing software that is flexible, adaptable and easy to maintain and reuse. It covers the most recent advances in software architecture research. In addition, it provides the reader with scalable solutions for engineering and reengineering business processes, including architectural components for business applications, framework design for Internet distributed business applications, and architectural standards for enterprise systems.
Software architecture is a primary factor in the creation and evolution of virtually all products involving software. It is a topic of major interest in the research community where pronusmg formalisms, processes, and technologies are under development. Architecture is also of major interest in industry because it is recognized as a significant leverage point for manipulating such basic development factors as cost, quality, and interval. Its importance is attested to by the fact that there are several international workshop series as well as major conference sessions devoted to it. The First Working IFIP Conference on Software Architecture (WICSAl) provided a focused and dedicated forum for ...
Software Visualization: From Theory to Practice was initially selected as a special volume for "The Annals of Software Engineering (ANSE) Journal", which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including *Visual programming theory and techniques for rapid software prototyping and...
Object technology pioneer Wirfs-Brock teams with expert McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done.
This book presents a set of principles for designing frameworks and practical techniques for adapting them efficiently. It also describes how UML may be used to model frameworks and their applications and proposes a set of extensions to the UML which apply specifically to framework design.
The 2009 International Conference on Software Technology and Engineering (ICSTE 2009) will be held in Chennai, India during July 24-26, 2009. The objective of the ICSTE 2009 is to provide a platform for researchers, engineers, academicians as well as industrial professionals from all over the world to present their research results and development activities in Software Technology and Engineering. This conference provides opportunities for the delegates to exchange new ideas and application experiences, to establish business or research relations and to find global partners for future collaboration. Submitted conference papers will be reviewed by technical committees of the conference.
This volume presents the proceedings of the International Symposium on Object-Oriented Methodologies and Systems (ISOOMS '94), held in Palermo, Italy in September 1994 in conjunction with the AICA 1994 Italian Computer Conference. The 25 full papers included cover not only technical areas of object-orientation, such as databases, programming languages, and methodological aspects, but also application areas. The book is organized in chapters on object-oriented databases, object-oriented analysis, behavior modeling, object-oriented programming languages, object-oriented information systems, and object-oriented systems development.
This book constitutes the thoroughly refereed post-workshop proceedings of the Second Automotive Software Workshop, ASWSD 2006, held in San Diego, CA, USA in March 2006. The 11 revised full papers presented were carefully reviewed and selected from 18 lectures held at the workshop, that brought together experts from industry and academia, working on highly complex, distributed, reactive software systems related to the automotive domain. The papers are organized in topical sections on modeling techniques and infrastructures, model transformations, quality assurance, real-time control, as well as services and components.