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Boost vocabularies, build writing skills, and reinforce essential rules of grammar with this big collection of innovative activities created especially for grades 3-6. Includes step-by-steps for more than 50 super-fun games including Word Ladders, Never-Ending Sentences, Cut-Up Poetry, Spell-Aerobics, Mystery Verbs, Word Chains, Hink Pinks, and so many more. For use with Grades 3-6.
An irresistible collection for anyone who likes to test their mental wits with verbal acrobatics. Illustrated.
Build reading skills with Sight Word Soup, Word Construction Site, and more!
Can I Have a Word? is the ultimate strategy book for word-game lovers. It introduces the reader to a host of weird and wacky words that will not only help them to become better word-game players but also enhance their enjoyment of competing. It covers key word-game themes, the mastery of which is vital for success, such as: - Two- and three-letter words - Using a Q, Z, J or X to maximum effect - Dealing with the letter V and other problem tiles - Coping with a rack full of consonants or one heavy in vowels - Making seven- and eight-letter words - Tips for victory. Readers will find this amusing, light-hearted book immeasurably enriches their vocabulary, enabling them, without the drudgery of studying a dictionary, to recall all kinds of unusual and interesting words just when they need them most.
Using words, rhyme and picture clues, you are the detective as you solve amazing problems. Sound-alike words, rhyming words, different words created from the same letters, words that sound alike but are spelled differently -- they're all here and many more. These brilliant world puzzles and picture clues are fun to solve on your own, with your friends, or the whole family.
With its wide range of games for all tastes and occasions, and its infectious style, The Oxford A to Z of Word Games is the book for word games players of all ages, and will soon make an enthusiast of even the most reluctant word-gamer.
Test your word power with this entertaining activity book containing a huge variety of puzzles, from crosswords, wordsearches and riddles to anagrams, word sudokus and coded messages. Perfect for quiet times alone or playing with friends and family, with all the answers at the back of the book.
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If You¿re So Smart, Prove It! is full of light-hearted and challenging word games. Answers are basic, yet often elude the reader. When finally discovered, readers will wonder how they could possibly have overlooked the obvious! Fun for ages 8 - 88 and all educational backgrounds. The President of the International High IQ Society endorsed the book stating, "Pat has done it again with this brilliant collection or irresistible word games!"