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Design Patterns
  • Language: en
  • Pages: 304

Design Patterns

Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.

Design First for 3D Artists
  • Language: en
  • Pages: 320

Design First for 3D Artists

Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.

Dinner and Spirits
  • Language: en
  • Pages: 582

Dinner and Spirits

  • Type: Book
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  • Published: 2001-01-17
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  • Publisher: iUniverse

This book embodies a desire on the part of the authors to produce a directory of haunted places around the United States that deal with food, drink, and/or accommodations. For the curious traveler, the directory integrates history, adventure, and ghosts—for an extraordinary travel experience, and adventure into the unknown. Dinner and Spirits contains over 500 well-documented listings from 50 states. Go have dinner, or a drink, or perhaps spend a comfortable night in one of the establishments listed herein. The owners of the listed establishments welcome you into a world where you may not need food, drink, or slumbering dreams, but only an open mind to encounter a spirit.

Maya 8.0 Character Modeling
  • Language: en
  • Pages: 505

Maya 8.0 Character Modeling

Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Advanced Javascript
  • Language: en
  • Pages: 616

Advanced Javascript

Advanced JavaScript, Third Edition provides an in-depth examination of the most important features of JavaScript. Beginning with an overview of JavaScript, the book quickly moves into more advanced features needed for complex yet robust JavaScript scripts, such as objects, arrays, and date and time functions. Additionally, various features of JavaScript that are essential for modern web pages are discussed, including manipulating the status bar, creating dynamic calendars, and working with forms, images, and the Document Object Model. Numerous examples illustrate how to implement various techniques. Topics covered how to enhance your web pages with LED signs, banners, and images; implementing cookies to store and retrieve information; the structure of the Document Object Model and how it can be used to view, access, and change an HTML document; Security measures to protect private information while using the Internet.

ESSENTIAL ZBRUSH
  • Language: en
  • Pages: 770

ESSENTIAL ZBRUSH

Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts. With this text, the reader will explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface; discover how to create a base mesh using ZSpheres; find out how to use normal and displacement maps in both 3ds Max and Maya; understand the importance of properly posing your models; explore a variety of production-tested pipelines and workflows; learn how to create and apply materials to your models. Includes companion DVD with more than 3 hours of video tutorials showing how to model and texture the image shown on the front cover! It also contains full-color versions of the images in the book.

Introduction to 3D Game Programming with DirectX 10
  • Language: en
  • Pages: 529

Introduction to 3D Game Programming with DirectX 10

"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

FileMaker Web Publishing: A Complete Guide to Using the API for PHP
  • Language: en
  • Pages: 473

FileMaker Web Publishing: A Complete Guide to Using the API for PHP

FileMaker Web Publishing offers an unparalleled development strategy for database managers, web designers, and programmers who are interested in getting the most out of FileMaker databases on the web. The book introduces the basics of HTML, cascading style sheets, and PHP, then moves on to specific concepts such as database portals, value lists, and complex navigation systems. Advanced topics include uploading and referencing files within the database and sending dynamically formatted emails.

Learn FileMaker Pro 10
  • Language: en
  • Pages: 769

Learn FileMaker Pro 10

Learn FileMaker® Pro 10 provides an excellent reference to FileMaker Inc.’s award-winning database program for both beginners and advanced developers. From converting files created with previous versions of FileMaker Pro and sharing data on the web to creating reports and sorting data, this book offers a hands-on approach to getting the most out of your FileMaker Pro databases. Learn how to use the completely redesigned Status area, now known as the Status toolbar; send e-mail right from FileMaker with the SMTP-based Send Mail option; build reports quickly and easily with the Saved Finds feature; automate your database with scripts and activate those scripts with the new script trigger feature; integrate your Bento data into your FileMaker files; work with the enhanced Web viewer.

Game Design
  • Language: en
  • Pages: 953

Game Design

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.