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Digital Hinduism
  • Language: en
  • Pages: 283

Digital Hinduism

  • Type: Book
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  • Published: 2019-10-24
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  • Publisher: Routledge

Digital Religion does not simply refer to religion as it is carried out online, but more broadly studies how digital media interrelate with religious practice and belief. This collection explores Digital Hinduism and consequentially studies how Hinduism is expressed in the digital sphere and how Hindus utilise digital media. Highlighting digital Hinduism and including case studies with foci on India, Asia and the global Hindu diaspora, this book features contributions from an interdisciplinary and international panel of academics. The chapters focus on specific case studies, which in summary exemplify the wide variety and diversity of what constitutes Digital Hinduism today. Applying methods and research questions from various disciplinary backgrounds appropriate to the study of religion and digital culture, such as Religious Studies, South Asian Studies, Anthropology and Media and Communication Studies, this book is vital reading for any scholar interested in the relationship between religion and the digital world.

The Oxford Handbook of Digital Religion
  • Language: en
  • Pages: 681

The Oxford Handbook of Digital Religion

"Digital Religion refers to the contemporary practice and understanding of religion in both online and offline contexts, and how these contexts intersect with each other. Scholars in this growing field recognize that religion has been influenced by its engagement with computer-mediated digital spaces, including not only the Internet, but other emerging technologies, such as mobile phones, digital wearables, virtual reality, and artificial intelligence. The Oxford Handbook of Digital Religion provides a comprehensive overview of religion as seen and performed through various platforms and cultural spaces created by digital technology. The text covers religious interaction with a wide range of...

The Sacred & the Digital
  • Language: en
  • Pages: 182

The Sacred & the Digital

  • Type: Book
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  • Published: 2019-04-18
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  • Publisher: MDPI

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Mediatized Religion in Asia
  • Language: en
  • Pages: 347

Mediatized Religion in Asia

  • Type: Book
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  • Published: 2018-12-07
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  • Publisher: Routledge

This edited volume discusses mediatized religion in Asia, examining the intensity and variety of constructions and processes related to digital media and religion in Asia today. Individual chapters present case studies from various regions and religious traditions in Asia, critically discussing the data collected in light of current mediatization theories. By directing the study to the geographical, cultural and religious contexts specific to Asia, it also provides new material for the theoretical discussion of the pros and cons of the concept mediatization, among other things interrogating whether this concept is useful in non-’Western’ contexts."

Methods for Studying Video Games and Religion
  • Language: en
  • Pages: 319

Methods for Studying Video Games and Religion

  • Type: Book
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  • Published: 2017-11-28
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  • Publisher: Routledge

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

Performing Atheist Selves in Digital Publics
  • Language: en
  • Pages: 134

Performing Atheist Selves in Digital Publics

This book considers how the non-religious self is performed publicly online, and how digital culture and technology shapes this process. Building on a YouTube case study with women vloggers, it presents unique empirical data on non-organized atheism in the United States. Lundmark suggests that the atheist self as performed online exists in tension between a perception of atheism as sinful and amoral in relation to hegemonical Christianity in the U.S., and the hyperrational, male-centered discourse that has characterized the atheist movement. She argues that women atheist vloggers co-effect third spaces of emotive resonance that enable a precarious counterpublicness of performing atheist visibility. The volume offers a valuable contribution to the discussion of how the public, the private, and areas in-between are understood within digital religion, and opens up new space for engaging with the increased visibility of atheist identity in a mediatized society.

Douyin, TikTok and China’s Online Screen Industry
  • Language: en
  • Pages: 140

Douyin, TikTok and China’s Online Screen Industry

TikTok has drawn attention from all over the world. Even if you have never used it before, you would still be familiar with its name. Many people have assumed that it is a US-generated platform, and normally awed at its real origin – a Chinese born and operated platform, a sister or parallel platform of Douyin. Because of the short-video platform–TikTok, and also its dispute with the US government, people have started to paying attention to what is really happening and changing in China. Two questions that hang over everyone’s mind seem to be: why China? And why TikTok? This book attempted to answer the question of why short-video platforms such as TikTok—the most popular ‘made in ...

Ancient Worlds in Film and Television
  • Language: en
  • Pages: 340

Ancient Worlds in Film and Television

  • Type: Book
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  • Published: 2012-11-13
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  • Publisher: BRILL

This volume reinvigorates the field of Classical Reception by investigating present-day culture, society, and politics, particularly gender, gender roles, and filmic constructions of masculinity and femininity which shape and are shaped by interacting economic, political, and ideological practices.

Animals as Religious Subjects
  • Language: en
  • Pages: 325

Animals as Religious Subjects

  • Type: Book
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  • Published: 2013-08-15
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  • Publisher: A&C Black

This book examines one of the most pressing cultural concerns that surfaced in the last decade - the question of the place and significance of the animal. This collection of essays represents the outcome of various conversations regarding the animal studies and shows multidisciplinarity at its very best, namely, a rigorous approach within one discipline in conversation with others around a common theme. The contributors discuss the most relevant disciplines regarding this conversation, namely: philosophy, anthropology, religious studies, theology, history of religions, archaeology and cultural studies. The first section, Thinking about Animals, explores philosophical, anthropological and rel...

Science and Religions in America
  • Language: en
  • Pages: 129

Science and Religions in America

What is religion? What is science? How do they interact with each other? Science and Religions in America: A New Look offers a cutting-edge overview of the diverse range of religious traditions and their complex and fascinating interaction with science. Pluralistic in scope, the book is different from traditional Christian and/or monotheistic approaches to studying the rich interplay of religion and science in multi-religious American culture. Featuring interviews with specialists in the field, Greg Cootsona draws on their insights to provide a comprehensive, accessible, and engaging introduction to the challenging interrelationship of religion and science. Each chapter focuses on a differen...