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A groundbreaking conception of interactive media, inspired by continuity, field, and process, with fresh implications for art, computer science, and philosophy of technology. In this challenging but exhilarating work, Sha Xin Wei argues for an approach to materiality inspired by continuous mathematics and process philosophy. Investigating the implications of such an approach to media and matter in the concrete setting of installation- or event-based art and technology, Sha maps a genealogy of topological media—that is, of an articulation of continuous matter that relinquishes a priori objects, subjects, and egos and yet constitutes value and novelty. Doing so, he explores the ethico-aesthe...
This collection of essays and interviews investigates current practices that expand our understanding and experience of performance through the use of state-of-the-art technologies. It brings together leading practitioners, writers and curators who explore the intersections between theatre, performance and digital technologies, challenging expectations and furthering discourse across the disciplines. As technologies become increasingly integrated into theatre and performance, Interfaces of Performance revisits key elements of performance practice in order to investigate emergent paradigms. To do this five concepts integral to the core of all performance are foregrounded, namely environments,...
What makes a body of sound appear as an aesthetic object as well as a method for knowledge? In Sounding Bodies Sounding Worlds, Mickey Vallee argues that we must impose our sonic imagination onto the non-sonic, and embrace how we sound to ourselves, sound with our animal companions, and sound in very earth itself. From the invention of the laryngoscope to the role of the spectrogram, from the call of the bird to the tumble of a rockslide, from the deep listening of environmental immersion to the computational listening of bioacoustics research, Vallee offers a wide range of cases to convincingly argue that all life shares in a continuous, embodied and ethical vibration.
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.
Euphoria and Dystopia: The Banff New Media Institute Dialogues is a compendium of some of the most important thinking about art and technology to have taken place in the last few decades at the international level. Based on the research of the Banff New Media Institute (BNMI) from 1995 to 2005, the book celebrates the belief that the creative sector, artists and cultural industries, in collaboration with scientists, social scientists and humanists, have a critical role to play in developing technologies that work for human betterment and allow for a more participatory culture. The book is organized by key themes that have underscored the dialogues of the BNMI and within each are carefully ed...
This book is based upon the collaborative efforts of the Ontogenetics Process Group (OPG) – an interdisciplinary, multi-institutional, multi-national research group that began meeting in 2017 to explore new and innovative ways of thinking the problem of complexity in living, physical, and social systems outside the algorithmic models that have dominated paradigms of complexity to date. For all the descriptive and predictive power that the complexity sciences offer (the ability to compute feedback systems, recursive networks, emergent dynamics, etc.), they also presume that the living world in all of its modalities (biological, semiotic, economic, affective, social) can be reduced to finite...
Becoming Beside Ourselves continues the investigation that the renowned cultural theorist and mathematician Brian Rotman began in his previous books Signifying Nothing and Ad Infinitum...The Ghost in Turing’s Machine: exploring certain signs and the conceptual innovations and subjectivities that they facilitate or foreclose. In Becoming Beside Ourselves, Rotman turns his attention to alphabetic writing or the inscription of spoken language. Contending that all media configure what they mediate, he maintains that alphabetic writing has long served as the West’s dominant cognitive technology. Its logic and limitations have shaped thought and affect from its inception until the present. Now...
Interactive art organizes itself as an open system: it preserves its coherence by exchanging matter, energy, and information with the environment. In that manner, interactive art is art whose state of rest must be disturbed before it can become art at all. Yet, it is precisely this instability makes it ever more complex. Feelings are Always Local is published on the occasion of DEAF04, the Dutch Electronic Arts Festival, which focuses on interactivity as open system and interactivity in open systems. It features projects with a social and political slant, as well as projects that have a technological or biological character. Also included are essays, interviews and projects by DEAF04 international theorists and artists.
This collection surveys the contemporary landscape of audiovisual media. Contributors from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, documentaries, video art, pornography, theater, and electronic music.
This two-volume set LNCS 10909 and 10910 constitutes the refereed proceedings of the 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018, held as part of HCI International 2018 in Las Vegas, NV, USA. HCII 2018 received a total of 4346 submissions, of which 1171 papers and 160 posters were accepted for publication after a careful reviewing process. The 65 papers presented in this volume were organized in topical sections named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications.