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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
  • Language: en
  • Pages: 788
Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
  • Language: en
  • Pages: 404

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

  • Type: Book
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  • Published: 2011-07-31
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  • Publisher: IGI Global

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends
  • Language: en
  • Pages: 603

Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends

  • Type: Book
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  • Published: 2009-10-31
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  • Publisher: IGI Global

"This book includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches and strategies, related resources and projects related to e-learing"--Provided by publisher.

Innovative Techniques in Instruction Technology, E-learning, E-assessment and Education
  • Language: en
  • Pages: 613

Innovative Techniques in Instruction Technology, E-learning, E-assessment and Education

Innovative Techniques in Instruction Technology, E-Learning, E-Assessment and Education is a collection of world-class paper articles addressing the following topics: (1) E-Learning including development of courses and systems for technical and liberal studies programs; online laboratories; intelligent testing using fuzzy logic; evaluation of on line courses in comparison to traditional courses; mediation in virtual environments; and methods for speaker verification. (2) Instruction Technology including internet textbooks; pedagogy-oriented markup languages; graphic design possibilities; open source classroom management software; automatic email response systems; tablet-pcs; personalization ...

Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking
  • Language: en
  • Pages: 372

Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking

  • Type: Book
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  • Published: 2009-08-31
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  • Publisher: IGI Global

"This book provides a useful reference to the latest advancements in the area of educational technology and e-learning"--Provided by publisher.

Transforming K-12 Classrooms with Digital Technology
  • Language: en
  • Pages: 409

Transforming K-12 Classrooms with Digital Technology

  • Type: Book
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  • Published: 2013-09-30
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  • Publisher: IGI Global

"This book brings together research and practices regarding digital and social technology integration in the K-12 classroom, sharing practical and conceptual aspects of using digital and social technologies as tools for transforming K-12 learning environments"--

Cases on Online Learning Communities and Beyond: Investigations and Applications
  • Language: en
  • Pages: 501

Cases on Online Learning Communities and Beyond: Investigations and Applications

  • Type: Book
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  • Published: 2012-07-31
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  • Publisher: IGI Global

Technology-enriched online settings provide new ways to support lifelong learning. Learners can interact with other learners, gain from their experiences, and then construct their own knowledge, be it through Google Docs, online collaborative communities, YouTube, wikis, or blogs. Cases on Online Learning Communities and Beyond: Investigations and Applications provides a variety of essential case studies which explore the benefits and pedagogical successes of distance learning, blended learning, collaborative learning environments, computer-supported group-based learning, and professional learning communities. This casebook is an essential resource for educators, instructional designers, trainers, administrators, and researchers working in the areas of online learning and distance learning.

Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 2389

Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2017-08-30
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  • Publisher: IGI Global

People currently live in a digital age in which technology is now a ubiquitous part of society. It has become imperative to develop and maintain a comprehensive understanding of emerging innovations and technologies. Information and Technology Literacy: Concepts, Methodologies, Tools, and Applications is an authoritative reference source for the latest scholarly research on techniques, trends, and opportunities within the areas of digital literacy. Highlighting a wide range of topics and concepts such as social media, professional development, and educational applications, this multi-volume book is ideally designed for academics, technology developers, researchers, students, practitioners, and professionals interested in the importance of understanding technological innovations.

Online Course Management: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 2280

Online Course Management: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2018-03-02
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  • Publisher: IGI Global

The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these learning opportunities must adjust to meet participant needs. Online Course Management: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and management of online and distance-learning environments and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as blended learning, social presence, and educational online games, this multi-volume book is ideally designed for administrators, developers, instructors, staff, technical support, and students actively involved in teaching in online learning environments.

Gamification: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 2250

Gamification: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2015-03-31
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  • Publisher: IGI Global

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.