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Toward a Meaningful Life is a spiritual road map for living based on the teachings of one of the foremost religious leaders of our time: Rabbi Menachem Mendel Schneerson. Head of the Lubavitcher movement for forty-four years and recognized throughout the world simply as “the Rebbe,” Menachem Mendel Schneerson, who passed away in June 1994, was a sage and a visionary of the highest order. Toward a Meaningful Life gives people of all backgrounds fresh perspectives on every aspect of their lives—from birth to death, youth to old age; marriage, love, intimacy, and family; the persistent issues of career, health, pain, and suffering; and education, faith, science, and government. We learn t...
"Finnie Walsh will forever remain in my daily thoughts, not only because of the shocking circumstances of his absurd demise, but because he managed to misunderstand what was truly important even though he was right about almost everything else." So begins Steven Galloway's critically acclaimed first novel. The story is told by Paul Woodward, Finnie's best friend and the only good child in a long line of delinquents. Hockey is one of the few things they have in common: Finnie's family is rich and snobbish, while Paul's father works the night shift at the local mill owned by Finnie's father. One fateful day, the boys noisily play hockey in the Woodwards' driveway, keeping Paul's father awake. This seemingly innocent activity triggers a shattering chain of events. Finnie Walsh has been compared to the work of John Irving, but Galloway's voice, most particularly his unforgettable portrait of the title character, is uniquely his own.
How does democracy work?
Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0
This massive collection is an invaluable resource for anyone interested in the history of Brandenburg and its rulers. Covering everything from monastic life to the struggles of aristocratic families, this book is a treasure trove of historical information. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
"Smuggling the most up-to-the-minute contraband in antiquated charabancs-that's what I like doing," Gombrowicz said of his work and in this later day Gothic novel he uses all the traditional paraphernalia of haunted castles, mad prince, and riddle from the past to tell the very modern story of two young people caught up in a drama of shifting identities.
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Humanists are sometimes accused of being so focused on the human race that they ignore the environment and other species. This book is designed to address these criticisms. The contributors, all humanists in the naturalistic tradition, show that in fact humanism as a worldview has much to offer environmentalism. Since humanists are committed to working for a global community in which all humans can flourish, they are as concerned about ecological degradation as environmentalists. But in regard to what should be done about environmental problems, humanists do not hesitate to use the best scientific information and technology to reclaim the natural world while ensuring the welfare of all human beings. Humanists stress that science and technology must be used responsibly and that human beings must learn to give up destructive ideological fantasies, whether political or religious. The contributors are Vern L. Bullough, Gwen Whitehead Brewer, Richard Gilbert, Michael J. Kami, Gerald Larue, Timothy J. Madigan, Sarah Oelberg, Don Page, Howard B. Radest, Philip J. Regal, Andreas Rosenberg, Harvey Sarles, David Schafer, John M. Swomley, Robert B. Tapp, Michael Werner, and Carol Wintermute.
Dreams and Stones is a small masterpiece, one of the most extraordinary works of literature to come out of Central and Eastern Europe since the fall of communism. In sculpted, poetic prose reminiscent of Bruno Schulz, it tells the story of the emergence of a great city. In Tulli’s hands myth, metaphor, history, and narrative are combined to magical effect. Dreams and Stones is about the growth of a city, and also about all cities; at the same time it is not about cities at all, but about how worlds are created, trans- formed, and lost through words alone. A stunning debut by one of Europe’s finest new writers.