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Practical Game Design
  • Language: en
  • Pages: 464

Practical Game Design

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and developme...

Practical Game Design
  • Language: en
  • Pages: 446

Practical Game Design

Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms Purchase of the print or Kindle book includes a free PDF eBook Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from ...

Godot Engine Game Development Projects
  • Language: en
  • Pages: 292

Godot Engine Game Development Projects

A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, whil...

Shakespeare Survey 76
  • Language: en
  • Pages: 941

Shakespeare Survey 76

Shakespeare Survey is a yearbook of Shakespeare studies and production. Since 1948, Survey has published the best international scholarship in English and many of its essays have become classics of Shakespeare criticism. Each volume is devoted to a theme, or play, or group of plays; each also contains a section of reviews of that year's textual and critical studies and of the year's major British performances. The theme for Volume 76 is 'Digital and Virtual Shakespeare'. The complete set of Survey volumes is also available online at https://www.cambridge.org/core/publications/collections/cambridge-shakespeare. This searchable resource enables users to browse by author, essay and volume, search by play, theme and topic and save and bookmark their results.

The Tower Between
  • Language: en

The Tower Between

ZACK'S LIFE IS IN DISARRAY... He is set to fail his exams, his grandmother is dying and his dream girl is dating someone else... Then Zack and his friends are attacked by a creature from another realm. A secret society offers them a choice: to have their memories erased and return to their normal lives, or join a society known as the Tower and help defend the world against invasion of mystical forces. For Zack and his friends, after all this, normal will never be an option to consider again. When an ancient entity attempts to invade this world, threatening those Zack loves, he must decide if he is a mage of the Tower, or just a boy living a fantastic fantasy... IT IS ONLY THROUGH FACING OUR GREATEST FEARS THAT WE LEARN WHAT WE MIGHT BE TRULY CAPABLE OF... "A great adventure of growing and facing fear... Terrific read and well thought out..." Adam, Indie Book reviewer.

Designing Games
  • Language: en
  • Pages: 416

Designing Games

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Pamiętnik jenerała Wysockiego
  • Language: pl
  • Pages: 154

Pamiętnik jenerała Wysockiego

  • Type: Book
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  • Published: 1888
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  • Publisher: Unknown

None

Pamiętnik Jenerała Wysockiego, dowódcy Legionu Polskiego na Węgrzech z czasu kampanii węgierskiej w roku 1848 i 1849
  • Language: pl
  • Pages: 158
Tabletop Game Design for Video Game Designers
  • Language: en
  • Pages: 348

Tabletop Game Design for Video Game Designers

  • Type: Book
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  • Published: 2015-06-19
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  • Publisher: CRC Press

Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game...

Game Design
  • Language: en
  • Pages: 193

Game Design

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.