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Tia and Tony's visit to Earth is disrupted when Tony is kidnapped by a power-crazed doctor wishing to use the boy's special powers for his own evil purposes.
“Well written fantasy with strong character emphasis and empathy” from the author of the sci-fi classic Escape to Witch Mountain (Kirkus Reviews). At night, Little Jon’s people go out to watch the stars. Mesmerized by a meteor shower, he forgets to watch his step and falls through a moss-covered door to another land: America. He awakes hurt, his memory gone, sure only that he does not belong here. Captured by a hunter, Jon escapes by leaping six feet over a barbed-wire fence. Hungry and alone, he staggers through the darkness and is about to be caught when he is rescued by a kind family known as the Beans. They shelter him, feed him, and teach him about his new home. In return, he will change their lives forever. Although the Beans are kind to Little Jon, the townspeople mistrust the mysterious visitor. But Jon has untold powers, and as he learns to harness them, he will show his newfound friends that they have no reason to be afraid.
To save his kingdom, a stable boy steps through a portal to the future When the duke dies, the evil wizard Albericus presents his heir with the sword of Aradel, a magical blade whose owner can never be bested in combat. Brian, the stable boy, has no interest in politics until the day that he spills a water trough onto the new duke’s horse and finds the sword of Aradel pointed at his throat. He picks up his quarterstaff, expecting certain death, but the lowly stable boy defeats the duke with ease. The sword of Aradel is a fake! The true sword has been hidden by spell in a far-off future land. A powerful sorceress knights Brian and sends him forward in time to find the blade that will save the kingdom. With Albericus in pursuit, Brian charges through the portal and emerges in a strange new world known as New York City, where a magic sword waits for a noble knight to wield it once again.
A castaway on a rocky island is captured by a gang of evil men He was born Conan of Orme, but Orme is no more. When nuclear war causes the oceans to swallow up the Western world, Conan escapes by chance, washing up on a craggy, desolate isle. After years of privilege, island life is a hard adjustment, but he grows strong—learning to fish, to make fire, and to befriend the birds. On moonless nights, he screams into the darkness, tortured by a loneliness he cannot overcome. One day, a ship appears on the horizon, and Conan believes himself saved. But for this young survivor, trouble is just beginning. The ship belongs to the New Order, cruel rulers who are rebuilding Earth through brute force. They send their new slave to the cutthroat city of Industria, intending to break his spirit. But Conan finds power on the island, and with it, he will remake the world.
The third, explosive mission in the number one bestselling Alex Rider series. In the third book in the number one bestselling Alex Rider series by Anthony Horowitz, teenage spy Alex faces his most dangerous challenge yet. Teaming up with the CIA, Alex must go to a remote Caribbean island called Skeleton Key, where the insane general Sarov is hatching explosive plans to re-write history.
Finding the Key deals with the fundamental issues that face the composer today. In the remarkable 'Letter to Boulez' that opens this collection of essays, Alexander Goehr assesses his own progress away from the avant-garde of the l950s, while his account of the 'Manchester School', of which he, along with Maxwell Davies and Harrison Birtwistle, was one of the leading lights, reveals what it was like to grow up musically in a world where modernism was considered almost as a vice. Messiaen's composition classes are described with loving detail; but Schoenberg and Stravinsky were, and remain, at the heart of Goehr's musical concerns. Few books have revealed with such thoughtful honesty how complex the role of the composer is in contemporary society.
His memory gone, a mysterious youth knows only one thing: It’s time to run On a crowded commuter train, a young boy shakes with fear, unable to remember how he got there or where he’s going. His memory is a total blank. He doesn’t even know his name. But beside him is a blind girl, Ginny, who has a way of seeing deep within people’s souls. Looking inside the boy’s addled memory, she discovers that his name is Jan—and he has every reason to be afraid. When the train stops, Jan flees into the night, and the police come charging after him. No matter where he goes—a church, the woods, the back alleys of this cozy suburban town—the hunters keep getting closer. He has incredible powers, and the government wants to use them for evil purposes. As his memory returns, Jan will tame his powers and stop running. With Ginny’s help, he will begin to fight back.
This work concentrates upon families with a strong connection to Virginia and Kentucky, most of which are traced forward from the eighteenth, if not the seventeenth, century. The compiler makes ample use of published sources some extent original records, and the recollections of the oldest living members of a number of the families covered. Finally. The essays reflect a balanced mixture of genealogy and biography, which makes for interesting reading and a substantial number of linkages between as many as six generations of family members.
In the dark of a grim hospital ward, five children escape to another world They call themselves the incurables. They are five children doomed to spend their lives in Belleview’s Ward Nine, unable to walk, care for themselves, or even take a trip outside. Their days are gloomy, but they have one another, and at night they play the game. Whispering about places that could never be, they build worlds so vivid that they almost seem real. And then one night, their dreams come true. While the others sleep, Brick closes his eyes and thinks harder than he ever has about the place he calls the Magic Meadow—a lush hill where dandelions grow. When he opens his eyes, he has been transported. The meadow is real, and with his friends at his side, he will return there again and again—to learn, to walk, to live.
When an evil man claiming to be their uncle removes them from an orphanage, Tony and Tia, siblings with unusual powers, run away and try to find other people like themselves in hopes of learning something of their mysterious past.