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The story unfolds in the near future where humanity is completely consumed by the opportunity to earn its living logging in to Mirror World: a full immersion MMORPG game developed by Reflex International, Ltd. Here, paid account users enjoy full freedom in their new virtual home, sampling a vast range of colors, smells and even tastes, indulging in their ability to fly or experiencing pain from combat wounds. They're offered an unlimited choice of races and territories, allowing them to go on mysterious quests and missions. In Mirror World, anyone can become a warrior or a wizard, a street vendor or alchemist - provided they can afford it. They can build a castle on a cliff or start a small ...
The ads enthused, "The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!"But Oleg isn't meant to become a great wizard or a famous warrior. He'll never have a castle of his own. Neither will he ever tame a dragon. And he's definitely not the type to conquer a kingdom, however virtual it may be.Oleg is doomed to toil away in the recesses of Mirror World's mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
It's not easy, being King. Especially since he has an allergy to sunrise and sunset, a fire-goddess for a mother-in-law, demonic adversaries, random assassins, and a basement full of insecurities to cope with. Add to that his daughter, the priestess/princess, a couple of lightly-deranged professional magicians, a whole city full of wizards, and enough squabbling princes to resemble a kindergarten argument. It's enough to make a man want to just go home. Luckily for Eric, he has the world's largest pet rock, a smart-mouthed sword, and a horse that not only understands him, but likes him anyway.
Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones.The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime! It is sure to be a long and dangerous road, fraught with danger! And it all starts with a simple test - reach Level 5 in the dungeon called the 'newbie zone' and earn the right to become a full-fledged adventurer!However, such things get hopelessly derailed when his adolescent mind beholds an exposed chest for the first time. A fateful meeting that would inevitably lead his life in a direction he never even dreamed of!Content warning: Profanity, Gore, Sexual Themes
Now, get the eBook for free with a physical copy to celebrate the release of book 2!.I'm Drew Liam, a cultivator, a human being capable of crushing mountains and rerouting rivers with a flick of my fingers. But seriously though, I'm sitting on a mountain so far away from civilisation it might as well be the godforsaken arse of the world and these control freaks still won't leave me alone. I'm about to ascend and can't wait to leave this crapfest of a planet. Turns out, the powers-that-be decided that an unaffiliated rogue like me is too big of a risk to let run around free.So they sent all the sect-, organisation- and churchmasters, hidden Dao protectors and other bigshots my way to kill me....
The Red Lands Survival Here Means Risking Death Bai Feng lived the life of a business graduate. He toiled his way up the corporate ladder, only to be cast aside by those with connections. Broken and demoted to a company branch in the country, he made an oath one night to live an average life--and then he woke up. In a fantasy world where the rich prey on the poor, capitulation leads to death, and creatures and demons of legends become real, Bai Feng must navigate through dangers from man and beast alike. But first he must come to terms with his new identity-- A starving twelve year old boy, residing in the village slums. Now called Chu, Bai Feng finds himself living alone in a rickety shack on the frontiers of an infant Empire. Malnourished and without a copper coin to his name, he realises he has transmigrated to face a torturous demise. Stifling his hunger, Bai Feng must climb out of poverty, while treating each step as his last. Join the young Chu as he strives to survive before he can explore this strange new world, and one day hope to earn the right to a surname. A gripping tale of a boy rising literally from the ashes to stamp his mark in a fantasy world.
A Full Immersion Reading Experience a boutique literary agency specializing in the genres of fantasy and science fiction with the focus on space opera, cyberpunk and LitRPG (video game-based fantasy and science fiction). The concept of fantasy embraces a vast variety of genres with settings varying from ancient to medieval, modern to futuristic. The main difference of fantasy from science fiction lies in the fact that fantasy worlds don't necessarily need to comply with the laws of the physical world as we know them. The universe of fantasy is ruled by magic and the author's imagination which readily waives the boundaries of the known for the sake of a good story.
Měsíční rehabilitace po dlouhém ponoru utekla Olegovi jako jediný den. Zatímco odpočíval a nabíral síly v rodinném kruhu, události v Mirror Worldu nabraly spád. Světlé i Temné klany nadále pronikají do země nikoho. V herních novinkách a multimediálních zdrojích se stále častěji objevují zmínky o střetech zvědů z různých klanů, kteří bojují mezi sebou i s místními monstry vysokých úrovní. Všichni se v rámci svých možností snaží urvat nejlukrativnější kousky nového území. Oleg si uvědomuje, že Temní na svou potupu nezapomněli. Příměří se Světlými stojí na chatrných základech. Následně se v údolí Stříbrné hory zjeví vetřelci. Novou kalteánskou osadu je zapotřebí bezodkladně opevnit, Oleg se tedy musí opět ponořit do hry.
After sealing the otherworldly portal, Eric becomes a Magister of the order of monster hunters. From now on, as head of the once mighty organization, he gains power over all its riches. But Eric is aware that he won't be able do it on his own. And reviving what is popularly referred to as "the dead order" won't be enough. He also has to assert its right to exist because its ancient enemy is on the lookout! Very soon the Steel King will realize that his plan to get back the Crown, a most powerful artifact and symbol of the royal dynasty's authority, has failed. Need it be said who will suffer all his wrath? Eric realizes a great battle is coming, one like those described in the ancient chronicles. He also realizes that in the upcoming showdown he will need loyal and powerful helpers at his side. And thus, after defying Darkness, Eric's path takes him to the Undermountain Kingdom of the Gnomes. According to ancient legends and tales, that is where he will find Gramner the Fourarmed and convince the great blacksmith to perform the hatching ritual in the Forge of the True Flame.