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This book constitutes the thoroughly refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2021, held in Sao Paulo, Brazil, in September 2021.* The 15 full and 4 short papers presented in this volume were carefully reviewed and selected from 68 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic.
The re-emergence in recent years of Villiers de l'Isle-Adam as a key figure in fin de siècle literature can be attributed in large part to the intense interest his prescient l'Eve future (1886) has generated among scholars. In effect, the novel confronts with breathtaking focus central taboos and ambivalences about the decadent period. It posits an inescapable, mechanistic linkage between desire and technology; it suggests the constructed nature of gender; it casts woman down so as to exalt her, even as it intimates the arbitrariness and fragility of the empowerment prerogatives implicit in such an operation. It is this mine for the study of fin de siècle mentalities that the present volume explores. Begun at the 1992 NCFS colloquium at Binghamton University as a collective project of the Friends of Villiers, Jeering Dreamers brings together 13 essays by Villiers scholars from both sides of the Atlantic. Their work promises, in the words of the eminent Villièrien Alan Raitt, to 'Éclairer l'Eve future d'un jour nouveau-ou, plus exactement, de plusieurs jours nouveaux.
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This book constitutes the refereed proceedings of the 8th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2022, which took place in Havana, Cuba, in October 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 53 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional interfaces, adaptive instructional systems, accessibility, use of video games in education, artificial intelligence in HCI and infotainment, among others.
This book constitutes the refereed proceedings of the First International Conference on Software Process, held in Minneapolis, MN, USA, in May 2007. The 28 revised full papers presented together with the abstracts of two keynote addresses cover process content, process tools and metrics, process management, process representation, analysis and modeling, experience report, and simulation modeling.