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DIFFUSIONS IN ARCHITECTURE A guide to diffusion models and their impact on design, with insight on how this novel artificial intelligence technology may disrupt the industry Diffusions in Architecture: Artificial Intelligence and Image Generators delves into the impact of Generative AI models and their effect on architecture design and aesthetics. The book presents an in-depth analysis of how these new technologies are revolutionizing the field of architecture and changing the way architects approach their work. The architects presented in the book focus on the application of specific AI techniques and tools used in generative design, such as Diffusion models, Dall-E2, Stable Diffusion, and MidJourney. It discusses how these techniques can generate synthetic images that are both realistic and imaginative, creating new possibilities for architectural design and aesthetics. Twenty-two leading designers and theorists offer their insights, providing disciplinary depth by covering the full impact of these learning tools on architecture.
This book constitutes selected papers of the 19th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2021, held in Los Angeles, CA, USA, in July 2021. The 33 revised full papers presented were carefully reviewed and selected from 97 submissions. The papers are organized in topical sections on past futures and present futures: research and pedagogy; past futures and present futures: aesthetics and ethics of space; architectural automations and augmentations: design; architectural automations and augmentations: fabrication; architectural automations and augmentations: environment; architectural automations and augmentations: spatial computing.
The Death of Drawing explores the causes and effects of the epochal shift from drawing to computation as the chief design and communication medium in architecture. Drawing both framed the thinking of architects and organized the design and construction process to place architects at its center. Its displacement by building information modeling (BIM) and computational design recasts both the terms in which architects think and their role in building production. Author David Ross Scheer explains that, whereas drawing allowed architects to represent ideas in form, BIM and computational design simulate experience, making building behavior or performance the primary object of design. The author e...
*** Featuring a foreword by Pritzker Prize Winner Shigeru Ban *** Bringing together experts from research and practice, Shell Structures for Architecture: Form Finding and Optimization presents contemporary design methods for shell and gridshell structures, covering form-finding and structural optimization techniques. It introduces architecture and engineering practitioners and students to structural shells and provides computational techniques to develop complex curved structural surfaces, in the form of mathematics, computer algorithms, and design case studies. • Part I introduces the topic of shells, tracing the ancient relationship between structural form and forces, the basics of shel...
Given the rapid evolution of concepts such as smart cities, who are the architects riding the wave of new possibilities for urban design? How do contemporary agencies find pathways to understand the challenges and opportunities presented by evolving urban technology, and how does architecture engage with the expanding pool of associated disciplines? How should schools of architecture and urban design engage with radical digitalised urbanism? This issue of AD claims that this is contested territory. The two-dimensionality of planners’ urban construct is as limited as engineers’ predilection to zero-in and solve problems. Urban Futures contends that society needs a much broader professiona...
This book collects contributions of forefront research and practices related to the use of the enabling technologies of Industry 4.0 in the architecture and design fields and their impact on the UN's Sustainable Developments goals. The book is structured into three sections (research, practice, and technologies), with the goal of creating a new framework useful for widespread awareness necessary to initiate technology transfer processes for the benefit of the public sector, universities, research centers, and innovative companies, and a new professional figure capable of controlling the entire process is essential. Thus, the book chapters arouse a series of relevant topics such as computatio...
This book explores how the concept of ‘region’ has evolved over time and shaped architectural culture and practice. It questions what the words ‘region’ and ‘regional’ mean for architecture, cities and landscapes past and present, and speculates on the forms they might take in the future. Region is explored in many thematic guises: as a real geographical site of evolving socio-economic activity; as a mythical locus of enduring value; as a gatekeeper of indigenous crafts and vernacular techniques; as a site of architectural and artistic imagination; as a repository of contested, conflicted and mobile identities. The contributing chapters take these themes from the theoretical and ...
Our built environment exists in a perpetual state of becoming, caught in a process of creation that is continuous and unending. If we wish to understand architecture today, we must engage with the state of flux that defines it. In 2015, Inflection Volume 02 considers the idea of projection, interrogating its meaning in architecture and the built environment. Bringing together the work of students, academics and practitioners from Australia and around the world, this issue addresses the trajectories of the architectural design process, the changing role of architects in society, and the continuing state of becoming that defines our cities. Includes contributions by Studio Gang, dNA Architectu...
Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist. By tracing the origins and promises of current technological practices in design, the book provides an alternative path, one that reconsiders the means of achieving complexity through combinatorial strategies. This move requires reconsidering serial production with crowdsourcing and user content in mind. The ideas presented will be explored through the design research developed within Plethora Project, a design practice that explores the use of video game interfaces as a mechanism for participation and user design. The research...
Fabricate 2020 is the fourth title in the FABRICATE series on the theme of digital fabrication and published in conjunction with a triennial conference (London, April 2020). The book features cutting-edge built projects and work-in-progress from both academia and practice. It brings together pioneers in design and making from across the fields of architecture, construction, engineering, manufacturing, materials technology and computation. Fabricate 2020 includes 32 illustrated articles punctuated by four conversations between world-leading experts from design to engineering, discussing themes such as drawing-to-production, behavioural composites, robotic assembly, and digital craft.