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Handbook of Research on Gamification Dynamics and User Experience Design
  • Language: en
  • Pages: 541

Handbook of Research on Gamification Dynamics and User Experience Design

  • Type: Book
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  • Published: 2022-05-20
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  • Publisher: IGI Global

In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their daily activities, further study on the best practices and strategies for implementation is required. The Handbook of Research on Gamification Dynamics and User Experience Design considers the importance of gamification in the context of organizations’ improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study. Covering topics such as digital ecosystems, distance learning, and security awareness, this major reference work is ideal for policymakers, technology developers, managers, government officials, researchers, scholars, academicians, practitioners, instructors, and students.

Handbook of Research on Promoting Economic and Social Development Through Serious Games
  • Language: en
  • Pages: 665

Handbook of Research on Promoting Economic and Social Development Through Serious Games

  • Type: Book
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  • Published: 2022-03-18
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  • Publisher: IGI Global

While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.

Examining the Aging Workforce and Its Impact on Economic and Social Development
  • Language: en
  • Pages: 233

Examining the Aging Workforce and Its Impact on Economic and Social Development

  • Type: Book
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  • Published: 2023-01-06
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  • Publisher: IGI Global

The phenomenon of aging results from the transition from a demographic model whose birth and mortality rates are exceptionally high to another model in which both demographic factors are increasingly lower. Today’s organizations will encounter issues related to the aging of their workforce. It is necessary to consider and implement new strategies through age management that can contribute to society at various phases of life. Examining the Aging Workforce and Its Impact on Economic and Social Development builds on existing literature in the field of the aging workforce for the economic and social development of countries while providing additional research opportunities in this dynamic and...

Handbook of Research on the Influence and Effectiveness of Gamification in Education
  • Language: en
  • Pages: 869

Handbook of Research on the Influence and Effectiveness of Gamification in Education

  • Type: Book
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  • Published: 2022-05-20
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  • Publisher: IGI Global

Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
  • Language: en
  • Pages: 657

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

  • Type: Book
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  • Published: 2022-01-28
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  • Publisher: IGI Global

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research ...

Promoting Economic and Social Development Through Serious Games
  • Language: en

Promoting Economic and Social Development Through Serious Games

  • Type: Book
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  • Published: 2022
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  • Publisher: Unknown

"With technological novelty a growing basis for innovative change in many kinds of environments such as in education, commerce, marketing, work, health, governance, and sustainability, this publication will contribute to the serious games field by investigating original contributions and methods that use serious games in various domains and areas"--

Planeta Paraiso
  • Language: pt-BR

Planeta Paraiso

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

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Revista trimensal do Instituto historico, geographico e ethnographico do Brazil
  • Language: pt-BR
  • Pages: 912
O eclipse
  • Language: pt-BR
  • Pages: 389

O eclipse

Procurando emoções nacionais? Um novo romance na capital baiana vai mexer com você. Uma garota obcecada vivendo a adrenalina de um triângulo amoroso, correndo o risco de perder a vida a qualquer momento num jogo fatal. A história contém: "Tráfico de pessoas, sequestro, cárcere privado, assassinato, ação e romance." Luna Colosso era uma garota de 18 anos que sonhava se tornar uma famosa modelo internacional e não imaginava se apaixonar novamente após uma traição. No pôr-do-sol ela encontrou o suposto amor da sua vida de forma arrebatadora. De repente tudo faz sentido quando encontra Apolo Jacquin. Um misterioso "médico" suíço de 30 anos enfrentando conturbados problemas no c...

Legado - pense como uma figura de transição
  • Language: pt-BR
  • Pages: 289

Legado - pense como uma figura de transição

Legado é um convite ao fortalecimento de uma identidade e uma ativação de propósito de vida. Muito mais que uma herança, legado é uma contribuição social que você pode deixar de forma positiva ou negativa. Mas será que você está preparado para deixar um legado com "L" maiúsculo? Essa preparação é uma jornada interna que deve ser percorrida por todos que pretendem deixar sua marca na terra e se tornar uma figura de transição que questiona o status quo e contribui para a melhoria de tudo e todos à sua volta. Acredite que essa pessoa pode ser qualquer um de nós.Neste livro você vai entender a maneira de pensar sobre esse assunto tão amplo, através de 30 diferentes ângulo...