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Shadow Algorithms Data Miner
  • Language: en
  • Pages: 267

Shadow Algorithms Data Miner

  • Type: Book
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  • Published: 2012-06-12
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  • Publisher: CRC Press

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.

Face Book
  • Language: en
  • Pages: 198

Face Book

None

The Harp of Renfrewshire
  • Language: en
  • Pages: 550

The Harp of Renfrewshire

Reprint of the original, first published in 1873.

The Harp of Renfrewshire
  • Language: en
  • Pages: 564

The Harp of Renfrewshire

  • Type: Book
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  • Published: 1873
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  • Publisher: Unknown

None

Real-Time Collision Detection
  • Language: en
  • Pages: 634

Real-Time Collision Detection

  • Categories: Art
  • Type: Book
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  • Published: 2004-12-22
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  • Publisher: CRC Press

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algeb...

The Harp of Renfrewshire, 2d Series
  • Language: en
  • Pages: 560

The Harp of Renfrewshire, 2d Series

  • Type: Book
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  • Published: 1873
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  • Publisher: Unknown

None

Discrete Geometry for Computer Imagery
  • Language: en
  • Pages: 438

Discrete Geometry for Computer Imagery

This book constitutes the refereed proceedings of the 12th International Conference on Discrete Geometry for Computer Imagery, DGCI 2005, held in Poitiers, France in April 2005. The 36 revised full papers presented together with an invited paper were carefully reviewed and selected from 53 submissions. The papers are organized in topical sections on applications, discrete hierarchical geometry, discrete tomography, discrete topology, object properties, reconstruction and recognition, uncertain geometry, and visualization.

Digital Modeling of Material Appearance
  • Language: en
  • Pages: 329

Digital Modeling of Material Appearance

  • Type: Book
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  • Published: 2010-07-21
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  • Publisher: Elsevier

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering....

Rendering Techniques 2000
  • Language: en
  • Pages: 435

Rendering Techniques 2000

This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following t...

Graphics Gems
  • Language: en
  • Pages: 601

Graphics Gems

  • Type: Book
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  • Published: 2013-11-06
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  • Publisher: Elsevier

Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.