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Presents the lives and careers of brothers Larry and Andy Wachowski, screenwriters, movie directors, computer game inventors, and graphic novelists.
The art was the best thing about the movie. This book provides an opportunity to appreciate it without the blight of Keanu Reeves' acting. Serving as a pre-production archive of the work related to The Matrix, this coffee table edition includes the complete script, along with stills from the movie, four double-sided gatefolds featuring conceptual drawings, and commentary by the artists. Some in color, some in black and white, approximately 700 storyboards (including three cut from the final film) tell the story with a comic book sensibility. Author William Gibson provides an afterword. c. Book News Inc.
An invaluable compendium for anyone interested in cinema
Jacking in to the Matrix franchise', edited by Matthew Kapell and William G. Doty, is a fascinating collection of essays on the movie sensation 'The Matrix Trilogy.
Have digital technologies transformed cinema into a new art, or do they simply replicate and mimic analogue, film-based cinema? Newly revised and expanded to take the latest developments into account, Cinema in the Digital Age examines the fate of cinema in the wake of the digital revolution. Nicholas Rombes considers Festen (1998), The Blair Witch Project (1999), Timecode (2000), Russian Ark (2002), and The Ring (2002), among others. Haunted by their analogue pasts, these films are interested not in digital purity but rather in imperfection and mistakes—blurry or pixilated images, shaky camera work, and other elements that remind viewers of the human behind the camera. With a new introduc...
Cinema Detours' is a collection of two-hundred and twenty movie reviews written over a period of six years and published in a miscellany of media, including: 'Detour Magazine','Detroit's Metro Times','Mondo Film & Video Guide','Wild Side Cinema','Daily Grindhouse', and more. These reviews have been collected to preserve them in an archival physical form to rescue them from the ephemeral nature of the net. Films in this collection are mostly off the beaten path, representing genres all over the map: Cult, Horror, Sci-Fi, Film Festival Flicks, Action Films, Superhero Movies and even a Czechoslovakian Musical Western. Get in, strap in, shut up, and hold on as we take a breakneck tour of the lesser traveled reaches of the cinematic landscape. Tighten your seat belt and read carefully because everything happens fast. You've never had a trip like this before.
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
There have already been several very successful books devoted to the original film in the Matrix trilogy. This entirely new collection of essays is the first book to examine the trilogy as a whole - as well as related products such as The Animatrix and the computer game. Contributors tackle these subjects from a range of perspectives: religion, philosophy, gender, race, film studies, and science, providing a comprehensive view of everything Matrix-related.Reviewing the cultural and religious implications of the trilogy, authors look at:* American Religion, Community and Revitilization: Why The Matrix Resonates* Religion and Salvation, the Optiate of The Matrix Franchise* Gimme that Bullet Time Religion, or, The Dream of Spiritually Perfect Violence* Ultimate Reality: Buddhist and Gnostic Constructions of BlissAlso covered are theories of cyberworlds, issues of gender and race and the games and ethics of simulation.