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Materializing New Media
  • Language: en
  • Pages: 254

Materializing New Media

  • Categories: Art
  • Type: Book
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  • Published: 2006
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  • Publisher: UPNE

A significant contribution to investigations of the social and cultural impact of new media and digital technologies

Materializing New Media
  • Language: en
  • Pages: 254

Materializing New Media

  • Type: Book
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  • Published: 2011-11-15
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  • Publisher: UPNE

A significant contribution to investigations of the social and cultural impact of new media and digital technologies

An Aesthesia of Networks
  • Language: en
  • Pages: 264

An Aesthesia of Networks

  • Type: Book
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  • Published: 2013-05-17
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  • Publisher: MIT Press

The experience of networks as the immediate sensing of relations between humans and nonhuman technical elements in assemblages such as viral media and databases. Today almost every aspect of life for which data exists can be rendered as a network. Financial data, social networks, biological ecologies: all are visualized in links and nodes, lines connecting dots. A network visualization of a corporate infrastructure could look remarkably similar to that of a terrorist organization. In An Aesthesia of Networks, Anna Munster argues that this uniformity has flattened our experience of networks as active and relational processes and assemblages. She counters the “network anaesthesia” that res...

DeepAesthetics
  • Language: en

DeepAesthetics

  • Type: Book
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  • Published: 2025-04-25
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  • Publisher: Unknown

None

My First Recession
  • Language: en
  • Pages: 300

My First Recession

My First Recession starts when the party is over. This study maps the transition of critical Internet culture from the mid-to-late 1990s Internet craze to the dotcom crash, the subsequent meltdown of global financial markets, and 9/11. In his discussion of the dotcom boom-and-bust cycle, Geert Lovink lays out the challenges faced by critical Internet culture today. In a series of case studies, Lovink meticulously describes the ambivalent attitude that artists and activists take as they veer back and forth between euphoria and skepticism. As a part of this process, Lovink examines the internal dynamics of virtual communities through an analysis of the use of moderation and "collaborative filtering" on mailing lists and weblogs. He also confronts the practical and theoretical problems that appear as artists join the growing number of new-media education programs. Delving into the unexplored gold mines of list archives and weblogs, Lovink reveals a world that is largely unknown to both the general public and the Internet visionaries.

Critical Digital Studies
  • Language: en
  • Pages: 601

Critical Digital Studies

Since its initial publication, Critical Digital Studies has proven an indispensable guide to understanding digitally mediated culture. Bringing together the leading scholars in this growing field, internationally renowned scholars Arthur and Marilouise Kroker present an innovative and interdisciplinary survey of the relationship between humanity and technology. The reader offers a study of our digital future, a means of understanding the world with new analytic tools and means of communication that are defining the twenty-first century. The second edition includes new essays on the impact of social networking technologies and new media. A new section - "New Digital Media" - presents important, new articles on topics including hacktivism in the age of digital power and the relationship between gaming and capitalism. The extraordinary range and depth of the first edition has been maintained in this new edition. Critical Digital Studies will continue to provide the leading edge to readers wanting to understand the complex intersection of digital culture and human knowledge.

Women Making Art
  • Language: en
  • Pages: 244

Women Making Art

  • Categories: Art

First Published in 2003. Routledge is an imprint of Taylor & Francis, an informa company.

Zero Comments
  • Language: en
  • Pages: 341

Zero Comments

  • Type: Book
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  • Published: 2013-10-31
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  • Publisher: Routledge

In Zero Comments, internationally renowned media theorist and 'net critic' Geert Lovink revitalizes worn out concepts about the Internet and interrogates the latest hype surrounding blogs and social network sites. In this third volume of his studies into critical Internet culture, following the influential Dark Fiber and My First Recession, Lovink develops a 'general theory of blogging.' He unpacks the ways that blogs exhibit a 'nihilist impulse' to empty out established meaning structures. Blogs, Lovink argues, are bringing about the decay of traditional broadcast media, and they are driven by an in-crowd dynamic in which social ranking is a primary concern. The lowest rung of the new Internet hierarchy are those blogs and sites that receive no user feedback or 'zero comments'. Zero Comments also explores other important changes to Internet culture, as well, including the silent globalization of the Net in which the West is no longer the main influence behind new media culture, as countries like India, China and Brazil expand their influence and looks forward to speculate on the Net impact of organized networks, free cooperation and distributed aesthetics.

The Immersive Internet
  • Language: en
  • Pages: 284

The Immersive Internet

  • Type: Book
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  • Published: 2013-03-25
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  • Publisher: Springer

Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.

Games and Gaming
  • Language: en
  • Pages: 196

Games and Gaming

  • Type: Book
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  • Published: 2011-01-01
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  • Publisher: Berg

The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.