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This book constitutes the refereed proceedings of the 8th International Conference on Decision and Game Theory for Security, GameSec 2017, held in Vienna, Austria, in October 2017. The 24 revised full papers presented together with 4 short papers were carefully reviewed and selected from 71 submissions.The papers address topics such as Game theory and mechanism design for security and privacy; Pricing and economic incentives for building dependable and secure systems; Dynamic control, learning, and optimization and approximation techniques; Decision making and decision theory for cybersecurity and security requirements engineering; Socio-technological and behavioral approaches to security; R...
This book constitutes the refereed proceedings of the 10th International Conference on Decision and Game Theory for Security, GameSec 2019,held in Stockholm, Sweden, in October 2019.The 21 full papers presented together with 11 short papers were carefully reviewed and selected from 47 submissions.The papers focus on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods.
This book constitutes the refereed proceedings of the 6th International Conference on Decision and Game Theory for Security, GameSec 2015, held in London, UK, in November 2015. The 16 revised full papers presented together with 5 short papers were carefully reviewed and selected from 37 submissions. Game and decision theory has emerged as a valuable systematic framework with powerful analytical tools in dealing with the intricacies involved in making sound and sensible security decisions. For instance, game theory provides methodical approaches to account for interdependencies of security decisions, the role of hidden and asymmetric information, the perception of risks and costs in human behaviour, the incentives/limitations of the attackers, and much more. Combined with our classical approach to computer and network security, and drawing from various fields such as economic, social and behavioural sciences, game and decision theory is playing a fundamental role in the development of the pillars of the "science of security".
The two-book set LNCS 10205 + 10206 constitutes the proceedings of the 23rd International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2017, which took place in Uppsala, Sweden in April 2017, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2017. The 48 full papers, 4 tool demonstration papers, and 12 software competition papers presented in these volumes were carefully reviewed and selected from 181 submissions to TACAS and 32 submissions to the software competition. They were organized in topical sections named: verification techniques; learning; synthesis; automata; concurrency and bisimulation; hybrid systems; security; run-time verification and logic; quantitative systems; SAT and SMT; and SV COMP.
This book constitutes the refereed proceedings of the 5th International Conference on Decision and Game Theory for Security, GameSec 2014, held in Los Angeles, CA, USA, in November 2014. The 16 revised full papers presented together with 7 short papers were carefully reviewed and selected from numerous submissions. The covered topics cover multiple facets of cyber security that include: rationality of adversary, game-theoretic cryptographic techniques, vulnerability discovery and assessment, multi-goal security analysis, secure computation, economic-oriented security, and surveillance for security. Those aspects are covered in a multitude of domains that include networked systems, wireless communications, border patrol security, and control systems.
This Festschrift was published in honor of Catuscia Palamidessi on the occasion of her 60th birthday. It features 6 laudations, which are available in the front matter of the volume, and 25 papers by close collaborators and friends. The papers are organized in topical sections named: concurrency; logic and constraint programming; security and privacy; and models and puzzles. These contributions are a tribute to Catuscia Palamidessi’s intellectual depth, vision, passion for science, and tenacity in solving technical problems. They also reflect the breadth and impact of her work. Her scientific interests include, in chronological order, principles of programming languages, concurrency theory, security, and privacy.
Designed for managers struggling to understand the risks in organizations dependent on secure networks, this book applies economics not to generate breakthroughs in theoretical economics, but rather breakthroughs in understanding the problems of security.
People are increasingly becoming interested in game theory because it provides a way of elucidating the logical difficulty of a phenomenon and substantiates various alternative courses of decisions and actions. With contributions by experts from across the globe, the select papers in this compendium deal with applications of game theory in the context of R&D strategies of firms; investments in innovative projects; two-person stochastic games where each state has a skew symmetric payoff matrix; study of voting as a decision procedure by committees in firms; and game theory application in wireless communication problems and in the context of an interacting colony of bacteria. This handy volume encompasses advanced research in the field of game theory with novel application domains.
The two-volume set, LNCS 9878 and 9879 constitutes the refereed proceedings of the 21st European Symposium on Research in Computer Security, ESORICS 2016, held in Heraklion, Greece, in September 2016. The 60 revised full papers presented were carefully reviewed and selected from 285 submissions. The papers cover a wide range of topics in security and privacy, including data protection: systems security, network security, access control, authentication, and security in such emerging areas as cloud computing, cyber-physical systems, and the Internet of Things.