You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book delves into the dynamic synergy between AI and IoT, offering a comprehensive exploration of their transformative potential. With a keen eye on the present and future landscapes, this book navigates through real-world applications, showcasing how AI enriches IoT ecosystems, amplifying their capabilities across diverse sectors. From smart homes and cities to industrial automation and healthcare, each chapter unfolds compelling case studies illustrating how AI augments IoT devices to optimize processes, enhance decision-making, and drive innovation. As the technological horizon expands, the book anticipates emerging trends, paving the way for readers to grasp the profound impact AI will continue to wield on the IoT landscape. Whether you're a seasoned professional or an enthusiast curious about the intersection of AI and IoT, this book offers invaluable insights into the boundless opportunities that await in today's interconnected world and the possibilities that lie ahead.
Handbook of Organizational Creativity is designed to explain creativity and innovation in organizations. This handbook contains 28 chapters dedicated to particularly complex phenomena, all written by leading experts in the field of organizational creativity. The format of the book follows the multi-level structure of creativity in organizations where creativity takes place at the individual level, the group level, and the organizational level. Beyond just theoretical frameworks, applications and interventions are also emphasized. This topic will be of particular interest to managers of creative personnel, and managers that see the potential benefit of creativity to their organizations. - Inf...
Thomas Lutter era um jovem amigo, companheiro, fiel, alegre e grato pela vida que tinha, até que em um fim de semana tudo mudou. Seu amigo André ia pedir sua namorada em casamento, mas o recebimento de fotos íntimas de uma ex-namorada estragou tudo e culminou em um acidente que deixou sua namorada paralítica. Acusado de ser a pessoa que enviou as fotos, Thomas viu a desconfiança no olhar de seus amigos e foi abandonado por Joana, a mulher que ele amava. Sofrendo com as acusações e não vendo como provar sua inocência, Thomas decide não só deixar a sua cidade, mas também o Brasil. Em sua bagagem ele carregava dor, mágoas, perplexidade e um sentimento de vazio. Seis anos depois, Th...
The Brazilian Northeast has long been a marginalized region with a complex relationship to national identity. It is often portrayed as impoverished, backward, and rebellious, yet traditional and culturally authentic. Brazil is known for its strong national identity, but national identities do not preclude strong regional identities. In Region Out of Place, Courtney J. Campbell examines how groups within the region have asserted their identity, relevance, and uniqueness through interactions that transcend national borders. From migration to labor mobilization, from wartime dating to beauty pageants, from literacy movements to representations of banditry in film, Campbell explores how the development of regional cultural identity is a modern, internationally embedded conversation that circulated among Brazilians of every social class. Part of a region-based nationalism that reflects the anxiety that conflicting desires for modernity, progress, and cultural authenticity provoked in the twentieth century, this identity was forged by residents who continually stepped out of their expected roles, taking their region’s concerns to an international stage.
What constitutes a creative person? Is it someone who can perform many tasks innovatively? Is it someone who exhibits creative genius in one area? Is it someone who utilizes her creativity for good and moral causes? Is it someone who uses his creativity to help his company or country succeed? Different cultures have different perspectives on what it means to be creative, yet it is nearly always the American or Western perspective that is represented in the psychological literature. The goal of The International Handbook of Creativity is to present a truly international and diverse set of perspectives on the psychology of human creativity. Distinguished scholars from around the world have written chapters for this book about the history and current state of creativity research and theory in their respective parts of the world. The 2006 book presents a wide array of international perspectives and research.
Innovation is a vital process for any business to remain competitive in this age. This progress must be coherently and optimally managed, allowing for successful improvement and future growth. The Handbook of Research on Strategic Innovation Management for Improved Competitive Advantage provides emerging research on the use of information and knowledge to promote development in various business agencies. While covering topics such as design thinking, financial analysis, and policy planning, this publication explores the wide and complex relationships that constitute strategic innovation management principals and processes. This publication is an important resource for students, professors, researchers, managers, and entrepreneurs seeking current research on the methods and tools regarding information and knowledge management for business advancement.
Human Resource Management, Innovation and Performance investigates the relationship between HRM, innovation and performance. Taking a multi-level perspective the book reflects critically on contentious themes such as high performance work systems, organizational design options, cross-boundary working, leadership styles and learning at work.
The digital transformation of companies is both a competitive challenge and a complex step for large groups and industries, and at the same time a tremendous opportunity. This transformation is entering a new dimension with the development of immersive technologies such as virtual reality, mixed reality and augmented reality, which are revolutionizing the way we generate content as well as visualize and interact with models and data. The challenges of innovation and digital transformation within companies are now converging. Research shows the potential that immersive technologies have to accelerate the first steps of the innovation process. The objective of this book is to provide a clear vision of the state of research on immersive technologies for design and to deliver practical recommendations for companies wishing to improve their innovation process.
O mercado de trabalho que se esboça para os próximos anos demanda competências que não são próprias de uma ou outra profi ssão em especial, mas exige que as pessoas trabalhem bem umas com as outras, apresentem bom desempenho e atinjam seus objetivos. São as chamadas 'soft skills', em cujas bases, fundamentalmente, inscreve-se nossa capacidade de interagir e nos comunicar com eficiência e eficácia. Este livro ajuda a compreender melhor as diferentes estratégias envolvidas nos diversos atos comunicativos. Assim, espera-se que ele possa também ajudar a melhorar os processos de interação emseu ambiente de trabalho e, desse modo, ampliar os limites de seu mundo por meio da ampliação dos limites de sua linguagem.
The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today’s society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today’s modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.