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We are now on the brink of a new era in construction – that of autonomous assembly. For some time, the widespread adoption of robotic and digital fabrication technologies has made it possible for architects and academic researchers to design non-standard, highly customised structures. These technologies have largely been limited by scalability, focusing mainly on top-down, bespoke fabrication projects, such as experimental pavilions and structures. Autonomous assembly and bottom-up construction techniques hold the promise of greater scalability, adaptability and potentially evolved design possibilities. By capitalising on the advances made in swarm robotics, the collective construction of ...
Narcissism—an inflated view of the self—is everywhere. Public figures say it’s what makes them stray from their wives. Parents teach it by dressing children in T-shirts that say "Princess." Teenagers and young adults hone it on Facebook, and celebrity newsmakers have elevated it to an art form. And it’s what’s making people depressed, lonely, and buried under piles of debt. Jean Twenge’s influential first book, Generation Me, spurred a national debate with its depiction of the challenges twenty- and thirty-somethings face in today’s world—and the fallout these issues create for educators and employers. Now, Dr. Twenge turns her focus to the pernicious spread of narcissism in ...
This book contains 34 technical papers presented at the Advances in Architectural Geometry Conference held in Stuttgart 2023. Modern geometric computing increasingly plays a role in modeling environments and processing sensing information, providing a variety of tools for the efficient design, analysis, and manufacturing of complex shapes. The research area of architectural geometry (AG) has emerged at the common border of architecture, applied geometry, computational design, mathematics, and manufacturing. This book presents the state of the art of research in AG.
Künstliche Intelligenz (KI) hat Eingang in unzählige Branchen gefunden. In der Architektur steckt der Einsatz von KI noch in den Kinderschuhen, doch die Entwicklung der letzten Jahre hat vielversprechende Ergebnisse gebracht. Das Buch ist eine gut verständliche Einführung. Sie bietet einen Überblick über die Geschichte der KI und ihre ersten Anwendungen in der Architektur. Im zweiten Teil präsentiert der Autor konkrete Beispiele für den kreativen Einsatz von KI in der Praxis. Führende Experten, von der Havard-University bis zur Bauhaus Universität, eröffnen schließlich in Essays vielfältige Perspektiven auf das Potenzial von KI. Als Einführung zeigt das Buch ein Panorama dieser neuen technologischen Möglichkeiten und verdeutlicht so das Versprechen, das sie für die Architektur darstellen.
As concrete revolutionised construction in the 20th century, digitalisation is transforming the building industry (BI). Process automation and 3D printing (3DP) are commonplace in the industry and our homes. However, due to BI’s scale and complexity, Additive Manufacturing (AM) is in its native stage. Ongoing scientific research has been providing knowledge that will simplify the integration of 3DCP in the market, exploring its materiality, technologies, and design methodologies. This book provides an overview of the latest research achievements of the design possibilities that 3DP for construction (3DC) can offer in the various fields of construction, particularly architecture and engineering.
Everyone seems to be thinking about Mars nowadays. NASA plans to have humans on Mars by 2030 while SpaceX wants to do it sooner, by 2024. Mars is a common theme in Hollywood. There are movies like The Martian and Life that speculate how life may be on the red planet. None of these movies, however, seems to address the elephant in the room—how will humans survive long-term on Mars? The Mars atmosphere is mostly comprised of carbon monoxide and its surface is too cold for human life. The gravity is 38% that of Earth. This leaves the question of how a human being can survive such an environment. Traveling to Mars is an easy task, as the journey will only take 260 days when the two planets are...
IT’S TIME FOR A CHANGE! Shuutarou and his Evil Overlord pals made it out of Ross Maora Castle, but a spirit barrier is keeping them and the rest of Eternity’s players from entering a certain area. In order to progress in this game world, Shuutarou decides to switch character classes...from a swordfighter to a summoner! This way, he can call upon his six Evil Overlords whenever he wants. But being a summoner comes with its own caveats: He can bring only one Overlord with him at a time! Which of his six faithful boss minions will he pick?!
"A groundbreaking history of digital design from the nineteenth century to todayDigital design has emerged as perhaps the most dynamic force in society, occupying a fluid, experimental space where product design intersects with art, film, business, engineering, theater, music, and artificial intelligence. Stephen Eskilson traces the history of digital design from its precursors in the nineteenth century to its technological and cultural ascendency today, providing a multifaceted account of a digital revolution that touches all aspects of our lives.We live in a time when silicon processors, miniaturization, and CAD-enhanced 3D design have transformed the tangible world of cars and coffee make...
Guest-edited by Gretchen Wilkins The renowned Cranbrook Academy of Art near Detroit, Michigan, has been described as the epicentre of American Modernism. When it opened in 1932 it combined a stunning Eliel Saarinen-designed campus with a radically open educational philosophy to attract and produce some of the most influential artists, designers and architects in US history, including Charles and Ray Eames, Fumihiko Maki, Florence Knoll and Edmund Bacon. Often compared to other experimental schools such as the Bauhaus, Black Mountain College and Taliesin, Cranbrook’s sustained purpose has been advancing a wide, interdisciplinary latitude and self-directed design research to expand and diver...
Over the past decades we witnessed a tremendous shift in the principles of architectural design based on the advancement of computer aided design and manufacturing. Computation in architecture came with a whole new set of techniques as well as theories that did change the way we build and design today. This research investigates ways to embed computational simulation and optimisation into architectural design processes at an early, conceptual stage. Simulation and optimization are not seen as a post-design strategy to improve performance aspects of a well-developed design, but rather as design strategies in their own rights. Therefore, design approaches employing simulation and optimization ...