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The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.
A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.
Everyone loves a good twist in a movie and that moment of surprise when the audience screams. The screenwriter is the one to thank for memorable movie plots and characterizations. Creative writers will love figuring out how to take an original concept and create a script that Hollywood moguls will be dying to turn into a blockbuster. They'll learn how to seamlessly incorporate setting, dialogue, and stage directions into a gripping storyline. All the tips and tricks to successful screenwriting are in this ultimate guide.
A lot of people are involved in making a movie; just count them in the ending credits. There's one person who's in charge of making sure that those people work together, the director. A director oversees all the creative pieces of a movie production. They may change scripts, costumes, and cast members, and have a say about all camera shots and final edits. It's stressful but rewarding; just ask an Oscar-winning director. Young directors will learn the myriad of responsibilities they can look forward to in this insightful volume, while gathering great advice on how to work with people to make a cinematic masterpiece.
Every spooky movie needs some creepy sounds. The sound designer is responsible for creating the mood that makes us want to hide under our seats. Besides recording sound effects, sound designers also capture actors' dialogue, decide what music will play in scenes and when, and work with composers. This fascinating volume will make readers appreciate what they hear in movies as well as how sounds can match perfectly to a film's visual elements. They'll discover tips and tricks of real-life sound designers and even learn about the physics of sound, a perfect accompaniment to the science classroom.
Would a movie look good if the camera never moved? Camera operators often switch between long shots, medium shots, and close-ups. Using different shots can have a big effect on how the viewer experiences the story. The director of photography, or D.P., is responsible for making the decisions that lead to every perfectly captured scene. Future cinematographers will never watch a movie the same way after they learn the different ways that D.P.s light shots and use camera angles to achieve certain effects. They'll also learn how new technologies such as drones are changing the world of cinema.
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artif...
Yavalath is a board game with extremely simple rules, but an emergent twist that makes it interesting and fun to play. It came about as a result of the following question: can computers invent board games? This book features 15 games that can be played with a Yavalath set, including Yavalath itself. A Yavalath set consists of a hexagonal board of 5 hexes per side, 30 black stones, 30 white stones and at least 25 red stones. Grab some friends and a Yavalath set, and have some fun!
This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.