You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
The Calculus Collection is a useful resource for everyone who teaches calculus, in high school or in a 2- or 4-year college or university. It consists of 123 articles, selected by a panel of six veteran high school teachers, each of which was originally published in Math Horizons, MAA Focus, The American Mathematical Monthly, The College Mathematics Journal, or Mathematics Magazine. The articles focus on engaging students who are meeting the core ideas of calculus for the first time. The Calculus Collection is filled with insights, alternate explanations of difficult ideas, and suggestions for how to take a standard problem and open it up to the rich mathematical explorations available when you encourage students to dig a little deeper. Some of the articles reflect an enthusiasm for bringing calculators and computers into the classroom, while others consciously address themes from the calculus reform movement. But most of the articles are simply interesting and timeless explorations of the mathematics encountered in a first course in calculus.
This book contains enrichment material for courses in first and second year calculus, differential equations, modeling, and introductory real analysis. It targets talented students who seek a deeper understanding of calculus and its applications. The book can be used in honors courses, undergraduate seminars, independent study, capstone courses taking a fresh look at calculus, and summer enrichment programs. The book develops topics from novel and/or unifying perspectives. Hence, it is also a valuable resource for graduate teaching assistants developing their academic and pedagogical skills and for seasoned veterans who appreciate fresh perspectives. The explorations, problems, and projects ...
Game Theory through Examples is a thorough introduction to elementary game theory, covering finite games with complete information. The core philosophy underlying this volume is that abstract concepts are best learned when encountered first (and repeatedly) in concrete settings. Thus, the essential ideas of game theory are here presented in the context of actual games, real games much more complex and rich than the typical toy examples. All the fundamental ideas are here: Nash equilibria, backward induction, elementary probability, imperfect information, extensive and normal form, mixed and behavioral strategies. The active-learning, example-driven approach makes the text suitable for a cour...
A thespian or cinematographer might define a cameo as a brief appearance of a known figure, while a gemologist or lapidary might define it as a precious or semiprecious stone. This book presents fifty short enhancements or supplements (the cameos) for the first-year calculus course in which a geometric figure briefly appears. Some of the cameos illustrate mainstream topics such as the derivative, combinatorial formulas used to compute Riemann sums, or the geometry behind many geometric series. Other cameos present topics accessible to students at the calculus level but not usually encountered in the course, such as the Cauchy-Schwarz inequality, the arithmetic mean-geometric mean inequality,...
This Second Edition of Quantitative Reasoning empowers students to use quantitative information to make responsible financial, environmental, and health-related decisions in their daily lives. Students develop their critical thinking skills through numerous examples, explorations, and activities featuring real data. Students use a variety of analysis throughout the text: inductive and deductive reasoning; tabular, symbolic, verbal, and graphical forms of functions and relations; graphs and pictorial representations of data; interpretations of probabilistic data; surveys and statistical studies. Sevilla and Somer's Quantitative Reasoning, 2nd Edition comes available with WileyPLUS, a research-based, online environment for effective teaching and learning, which takes the guesswork out of studying by providing them with a clear roadmap: what to do, how to do it, and whether they did it right. WileyPLUS sold separately from text.
Proofs without words (PWWs) are figures or diagrams that help the reader see why a particular mathematical statement is true, and how one might begin to formally prove it true. PWWs are not new, many date back to classical Greece, ancient China, and medieval Europe and the Middle East. PWWs have been regular features of the MAA journals Mathematics Magazine and The College Mathematics Journal for many years, and the MAA published the collections of PWWs Proofs Without Words: Exercises in Visual Thinking in 1993 and Proofs Without Words II: More Exercises in Visual Thinking in 2000. This book is the third such collection of PWWs.
Arithmetical Wonderland is intended as an unorthodox mathematics textbook for students in elementary education, in a contents course offered by a mathematics department. The scope is deliberately restricted to cover only arithmetic, even though geometric elements are introduced whenever warranted. For example, what the Euclidean Algorithm for finding the greatest common divisors of two numbers has to do with Euclid is showcased. Many students find mathematics somewhat daunting. It is the [Author];'s belief that much of that is caused not by the subject itself, but by the language of mathematics. In this book, much of the discussion is in dialogues between Alice, of Wonderland fame, and the t...
Discovering Discrete Dynamical Systems is a mathematics textbook designed for use in a student-led, inquiry-based course for advanced mathematics majors. Fourteen modules each with an opening exploration, a short exposition and related exercises, and a concluding project guide students to self-discovery on topics such as fixed points and their classifications, chaos and fractals, Julia and Mandelbrot sets in the complex plane, and symbolic dynamics. Topics have been carefully chosen as a means for developing student persistence and skill in exploration, conjecture, and generalization while at the same time providing a coherent introduction to the fundamentals of discrete dynamical systems. T...
This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing t...
An anthology of the year's finest writing on mathematics from around the world, featuring promising new voices as well as some of the foremost names in mathematics.