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Cool Careers Without College for People Who Love Everything Digital
  • Language: en
  • Pages: 150

Cool Careers Without College for People Who Love Everything Digital

Discusses what types of careers are available in the area of computer science that don't necessarily require a college degree.

Top Careers for Art Graduates
  • Language: en
  • Pages: 369

Top Careers for Art Graduates

With all the pressure of turning a college degree into a stable, decent-paying job, those creative individuals who are considering the value of an art degree in the work world may be pleasantly surprised at the variety of good jobs available to art gradua

Careers in the Computer Game Industry
  • Language: en
  • Pages: 154

Careers in the Computer Game Industry

Provides an overview of the professional opportunities in the computer game industry, discusses educational requirements, and includes information on responsibilities and employment outlook.

Careers in Computer Gaming
  • Language: en
  • Pages: 160

Careers in Computer Gaming

Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, the author presents a brief history of the gaming industry before breaking down the major and cutting-edge careers in the field. Whether discussing the game designer, graphic artist, sound designer, marketer, or writer, useful insights are given into the qualifications and temperament needed for each job, as well as a realistic picture of the work environment and useful tips for breaking into the industry.

Michigan Ensian
  • Language: en
  • Pages: 504

Michigan Ensian

None

Science Fiction Video Games
  • Language: en
  • Pages: 540

Science Fiction Video Games

  • Type: Book
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  • Published: 2014-09-10
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  • Publisher: CRC Press

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Digital Video
  • Language: en
  • Pages: 664

Digital Video

  • Type: Book
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  • Published: 1996
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  • Publisher: Unknown

None

George Washington on Screen
  • Language: en
  • Pages: 252

George Washington on Screen

  • Type: Book
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  • Published: 2023-07-18
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  • Publisher: McFarland

One of the most moving narratives from the American Revolution is the first presidential administration and the many precedents set by George Washington. While media historians have extensively analyzed screen portrayals of the more sensational events of America in the 1750s to the 1790s, far less attention has been paid to portrayals of the first presidency and the character of George Washington in film, television and other formats. This book addresses that gap by providing the most comprehensive analysis of the character of George Washington on screen. Divided into two parts, the book begins with an analysis of how the Washington character has evolved through time and screen media, from early silent films to modern multimedia products. In Part II, a filmography documents each piece of screen media that features a representation of Washington. It includes silent films, theatrical films, cartoons, television and screen media from the 21st century, such as streaming, video games and multimedia presentations. Arranged alphabetically, each entry includes format type, production details, crew and cast lists and a brief description of Washington's character in relation to the plot.

Game Design Workshop
  • Language: en
  • Pages: 540

Game Design Workshop

  • Type: Book
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  • Published: 2014-03-05
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  • Publisher: CRC Press

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Media Work
  • Language: en
  • Pages: 297

Media Work

  • Type: Book
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  • Published: 2007-09-04
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  • Publisher: Polity

The media are home to an eclectic bunch of people: media workers. This title is about who they are, what they do, and what their work means to them. It offers a foundational account of what it is like to work in the global media today.