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Horror and Wonder at the Ends of the Earth Writers are drawn to the unreachable places of the Earth - to the greatest mountains and depths of the sea, the most barren deserts, and to the white frozen deserts surrounding the north and south poles. In our minds' eyes, the beauty and mystery of the ice descends from Poe to the present and into the future, an infinite realm of wonder.
[CALL OF CTHULHU ROLEPLAYING] The Keeper's Companion is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of The Keeper's Compendium, somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000 words!
This text reproduces nearly all of the "Book of Dzyan" that Blavatsky transcribed. It also includes long excerpts from her "Secret Doctrine" as well as from the Society of Psychical Research's 1885 report concerning phenomena witnessed by members of the Theosophical Society.
This massive collection brings together the entire body of Robert W. Chambers' weird fiction works including material unprinted since the 1890's. Chambers is a landmark author in the field of horror literature because of his King in Yellow collection. That book represents but a small portion of his weird fiction work, and these stories are intimately connected with the Cthulhu Mythos -- introducing Hali, Carcosa, and Hastur. Short stories from The King in Yellow, The Maker of Moons, The Mystery of Choice, The Tracer of Lost Persons, The Tree of Heaven, and two complete books, In Search of the Unknown and Police!!! This book contains all the immortal tales of Robert W. Chambers, including "The Repairer of Reputations," "The Yellow Sign," and "The Mask." These titles are often found in survey anthologies. In addition to the six stories reprinted from The King in Yellow (1895), this book also offers more than two dozen other stories and episodes, about 650 pages in all. These narratives rarely have appeared in print. Some have not been published in nearly a century. A Chambers novel, The Slayer of Souls (1920), is not included in this short story collection.
Can a god be a pet? Even a devil-god who relishes human sacrifice? It is hard to deny that for his creator and godfather, Clark Ashton Smith and H. P. Lovecraft, Tsathoggua was exactly that. They found the Saturnian-Hyperborean-N'klaian toad-bat-sloth-deity as cute and adorable as horrific, and this strange ambivalence echoes throughout their various tales over which Great Tsathoggua casts his batrachian shadow! Some are droll fables of human foibles; others are terrifying adventures of human delvers who perish in the fire of a religious fanaticism fully as awful as its super-sub-human object of worship. Tsathoggua has inspired many types of stories in many moods. And not just by Smith and L...
This study examines roleplaying games (RPGs) as both a literary and cultural phenomenon, in which the text’s producers take the role of an authorial multiplicity. --- ABSTRACT: Authorship has undergone drastic revision in the twentieth century. A fundamental transformation in literature, wherein the author has become a multiplicity of voices, is evinced by the development of roleplaying games as both literary and cultural texts. The literary roots of roleplaying games are self-evident, as they draw on writers such as H. P. Lovecraft and J. R. R. Tolkien. However, a consequence of the development of the roleplaying game has been a subsequent departure from these authorial beginnings; rolepl...
This book is part of an expanding collection of Cthulhu Mythos horror fiction and related topics that focus on single entities, concepts, or authors significant to readers and fans of H.P. Lovecraft.
"Mythos" is the most innovative collectable card game on the market. Unlike most collectable card games, it does not use a boardgame rule system. Instead, it goes back to traditional card games like Hearts, Bridge and Poker for its mechanics. This enables a simple and elegant rule set without the complicated timing problems of other games. It also means that everyone in the game is always involved, never having to wait while others complete their turn. Since its release, players have discovered and appreciated the simplicity of play and the depth of possibilities provided in the "Mythos" collectable card game. This tome reveals additional secrets about the game, and provides hints, strategies, and deck-building guidance for intrepid Mythos investigators everywhere.
Der 7jährige Florian kommt eines Tages ganz aufgeregt nach Hause, weil er beim gemeinsamen Duschen nach dem Schwimmunterricht entdeckt hat, dass der Penis seines Mitschülers Benny beschnitten ist und dass der Junge sich deshalb schämt. Florians Vater nutzt diese Gelegenheit für ein "Männergespräch" mit seinem Sohn, das während des abendlichen Bades stattfindet. Dabei geht es um die Vorhaut, Phimose und Beschneidung, aber auch um männliche Anatomie und Sexualaufklärung allgemein. Es gelingt dem Vater, Florians Fragen einfühlsam, bisweilen humorvoll und stets leicht verständlich zu beantworten. Am Ende des Gespräches hat Florian, der seinen Penis liebevoll "Charlie" nennt, eine ganz klare Haltung zur Beschneidung entwickelt: Für sich selbst lehnt er diesen Eingriff kategorisch ab. Seine Freundschaft zu Benny und den ebenfalls beschnittenen muslimischen Jungen Mehmet behält Florian aber bei. "Charlie in der Badewanne" - ein Buch für Jungen ab 6 Jahren und eine Anregung für den ungezwungenen Einstieg in das Thema Sexualaufklärung - ganz speziell für Jungen im Kindergarten- und Grundschulalter.