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About the history of comics.
Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.
An overview of popular literature from the early nineteenth century to the present day from a historical and comparative perspective.
Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the reader’s physical senses can be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.
Blankets is the story of a young man coming of age and finding the confidence to express his creative voice. Craig Thompson's poignant graphic memoir plays out against the backdrop of a Midwestern winterscape: finely-hewn linework draws together a portrait of small town life, a rigorously fundamentalist Christian childhood, and a lonely, emotionally mixed-up adolescence. Under an engulfing blanket of snow, Craig and Raina fall in love at winter church camp, revealing to one another their struggles with faith and their dreams of escape. Over time though, their personal demons resurface and their relationship falls apart. It's a universal story, and Thompson's vibrant brushstrokes and unique page designs make the familiar heartbreaking all over again. This groundbreaking graphic novel, winner of two Eisner and three Harvey Awards, is an eloquent portrait of adolescent yearning; first love (and first heartache); faith in crisis; and the process of moving beyond all of that. Beautifully rendered in pen and ink, Thompson has created a love story that lasts.
A film director is dying of cancer. His greatest film would have told the story of a European village as the last hour of 999 AD approached—bringing Armageddon. Now that story will never be told. But he’s still working it out in his head, making a film that no one will ever see.
This volume enacts a project we term ‘a politics of form’, working to politicise the formal analysis of narrative in novels, life narratives, documentaries, dramas, short prose works and multimodal texts while retaining the form specificity that is distinctive of narratology. The introduction offers an overview of how to perform narrative analysis in conjunction with ideological critique, while the chapters unite the formal analysis of texts with readings that uncover how structures of social power are expressed in, as well as challenged by, aesthetic forms. The contributors address the need to develop sustained political analysis of aesthetic and narrative forms, and they articulate methods for performing such analysis while reflecting on the politics of the work they undertake. By establishing criteria to describe the politicised use of narrative forms, and by historicising narratological concepts, the volume bridges theoretical gaps between narratology, critical theory and cultural analysis, resulting in the refinement of existing narratological models. This book was originally published as a special issue of the European Journal of English Studies.
This essay collection examines the theory and history of graphic narrative as one of the most interesting and versatile forms of storytelling in contemporary media culture. Its contributions test the applicability of narratological concepts to graphic narrative, examine aspects of graphic narrative beyond the ‘single work’, consider the development of particular narrative strategies within individual genres, and trace the forms and functions of graphic narrative across cultures. Analyzing a wide range of texts, genres, and narrative strategies from both theoretical and historical perspectives, the international group of scholars gathered here offers state-of-the-art research on graphic narrative in the context of an increasingly postclassical and transmedial narratology. This is the revised second edition of From Comic Strips to Graphic Novels, which was originally published in the Narratologia series.
In the year 3000, an armada of destructive aliens has unleashed an all-out assault on Earth and is poised to conquer the planet. But when a young boy stumbles upon the crypt of King Arthur, the legendary monarch and the Knights of the Round Table are magically reincarnated. Together once again, King Arthur, Sir Lancelot, Merlin, and the rest of the classic knights take on the invading extraterrestrials and their wicked leader, Morgan Le Fay, the half-sister of Arthur. A mythical tale of honor and bravery, CAMELOT 3000 proves that some heroes are timeless.
In a world without political freedom, personal freedom and precious little faith in anything comes a mysterious man in a white porcelain mask who fights political oppressors through terrorism and seemingly absurd acts. It's a gripping tale of the blurred lines between ideological good and evil. The inspiration for the hit 2005 movie starring Natalie Portman and Hugo Weaving, this amazing graphic novel is packaged with a collectable reproduction of the iconic V mask.