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Brain-Computer Interfaces
  • Language: en
  • Pages: 397

Brain-Computer Interfaces

A brain-computer interface (BCI) establishes a direct output channel between the human brain and external devices. BCIs infer user intent via direct measures of brain activity and thus enable communication and control without movement. This book, authored by experts in the field, provides an accessible introduction to the neurophysiological and signal-processing background required for BCI, presents state-of-the-art non-invasive and invasive approaches, gives an overview of current hardware and software solutions, and reviews the most interesting as well as new, emerging BCI applications. The book is intended not only for students and young researchers, but also for newcomers and other readers from diverse backgrounds keen to learn about this vital scientific endeavour.

Brain-Computer Interfaces
  • Language: en
  • Pages: 286

Brain-Computer Interfaces

For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interface...

The Bereitschaftspotential
  • Language: en
  • Pages: 331

The Bereitschaftspotential

Kornhuber and Deecke first recorded and reported the Bereitschaftspotential in 1964. The aim of this book is to bring together in a single volume some of the important research on the Bereitschaftspotential and other movement-related cortical potentials and to highlight and address some of the pertinent questions relating to the Bereitschaftspotential and to identify the key issues for future investigation in this field. This book represents a unique compilation of information about the Bereitschaftspotential and related cortical potentials and techniques for measuring preparatory processes in the brain. The book will be of interest to motor physiologists, psychologists and neurologists working in clinical or research laboratories.

The Woman Who Changed Her Brain
  • Language: en
  • Pages: 288

The Woman Who Changed Her Brain

Previously published in hardcover: New York: Free Press, 2012.

Explainable AI in Healthcare
  • Language: en
  • Pages: 329

Explainable AI in Healthcare

  • Type: Book
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  • Published: 2023-07-17
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  • Publisher: CRC Press

This book combines technology and the medical domain. It covers advances in computer vision (CV) and machine learning (ML) that facilitate automation in diagnostics and therapeutic and preventive health care. The special focus on eXplainable Artificial Intelligence (XAI) uncovers the black box of ML and bridges the semantic gap between the technologists and the medical fraternity. Explainable AI in Healthcare: Unboxing Machine Learning for Biomedicine intends to be a premier reference for practitioners, researchers, and students at basic, intermediary levels and expert levels in computer science, electronics and communications, information technology, instrumentation and control, and electri...

Volitional inhibition: the gateway for an efficient control of voluntary movements
  • Language: en
  • Pages: 135

Volitional inhibition: the gateway for an efficient control of voluntary movements

Being able to suppress a pending action is a fundamental ability for surviving in an unpredictable World. Sudden events, such as the appearance of a physical obstacle, might require a quick change of the planned motor strategy. The first step toward this goal is to suppress the pre-programmed actions. Understanding the functional characteristics and the neural underpinnings of inhibition is a primary aim, both for the treatment of such diseases as attention-deficit hyperactivity disorder, where the decision-making abilities are severely impaired, and for the development of efficient brain–machine interfaces. Despite an incredible amount of work, witnessed by tens of articles published on M...

Gamification: Concepts, Methodologies, Tools, and Applications
  • Language: en
  • Pages: 2250

Gamification: Concepts, Methodologies, Tools, and Applications

  • Type: Book
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  • Published: 2015-03-31
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  • Publisher: IGI Global

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Handbook of Universities and Regional Development
  • Language: en
  • Pages: 421

Handbook of Universities and Regional Development

The Handbook on Universities and Regional Development offers a comprehensive and up-to-date insight into how academic institutions spur their surroundings. The volume sheds light on universities as regional development actors from a historical perspective by introducing institutional changes and discussing the interrelatedness of society, business and academia. It provides detailed investigations on various knowledge transfer mechanisms to help understand the diverse ways through which ideas and intellectual property can flow between universities and businesses. Detailed case studies from three continents (Europe, Asia, and America) demonstrate the highly contextual nature of the interactions between academia, industry and government.

Assistive Technology from Adapted Equipment to Inclusive Environments
  • Language: en
  • Pages: 924

Assistive Technology from Adapted Equipment to Inclusive Environments

  • Type: Book
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  • Published: 2009
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  • Publisher: IOS Press

The concept of assistive technology is moving away from adopting the most appropriate devices to overcome the limitations of users, to the designing and setting up of total environments in which people can live, supported by suitable services and additional support devices integrated within the environment. These two perspectives are deeply intertwined, both from technological and social points of view, and the relationship between them currently represent the primary challenge for the field of assistive technology. This publication covers the proceedings of the 10th European Conference of the Association for the Advancement of Assistive Technology in Europe (AAATE), the organization which stimulates the advancement of assistive technology for the benefit of people with disabilities, including elderly people. This conference seeks to bridge the gap between these two complementary approaches, providing an opportunity to clarify differences and common points and to better define future direction. This publication is a significant contribution to the advancement of inclusion for people living with a disability everywhere.

Games and Learning Alliance
  • Language: en
  • Pages: 456

Games and Learning Alliance

  • Type: Book
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  • Published: 2016-11-21
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.