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Cooper Hewitt possesses one of the most diverse and comprehensive collections of design works in existence, and is the only museum in the United States devoted exclusively to historic and contemporary design. Featuring more than 900 collection objects selected by its curatorial staff and renowned designer Irma Boom, 'Making Design' embodies the most important tenets of the institutions philosophy: transparency of design process, accessibility for all users in its physical and digital manifestations, and cross-discipline connections throughout the collection.
The textile and fashion industries globally produce millions of tons of solid waste every year through the many processes used - from yarn production, weaving, knitting, dyeing, and finishing, to apparel construction, quality inspection, and unsold goods - generating waste at each step. Typically, this waste is sent to landfills, incinerated or, at best, recycled in to low-quality fibres used for industrial applications. Scraps, timed to publish concurrently with Cooper Hewitt, Smithsonian Design Museum's exhibition of the same name, presents three designers' alternative approaches to the shockingly high human and environmental costs of textile industry waste. Inspired by the long tradition ...
A powerful reminder to anyone who thinks design is primarily a visual pursuit, The Senses accompanies a major exhibition at the Cooper-Hewitt Smithsonian Design Museum that explores how space, materials, sound, and light affect the mind and body. Learn how contemporary designers, including Petra Blaisse, Bruce Mau, Malin+Goetz and many others, engage sensory experience. Multisensory design can solve problems and enhance life for everyone, including those with sensory disabilities. Featuring thematic essays on topics ranging from design for the table to tactile graphics, tactile sound, and visualizing the senses, this book is a call to action for multisensory design practice. The Senses: Design Beyond Vision is mandatory reading for students and professionals working in diverse fields, including products, interiors, graphics, interaction, sound, animation, and data visualization, or anyone seeking the widest possible understanding of design. The book, designed by David Genco with Ellen Lupton, is edited by Lupton and curator Andrea Lipps. Includes essays by Lupton, Lipps, Christopher Brosius, Hansel Bauman, Karen Kraskow, Binglei Yan, and Simon Kinnear.
Beauty celebrates design objects and practices that are exuberant, ethereal, atmospheric, experiential, exceptional or sublime. Objects of beauty provoke immediate reactions and demand judgment - asking us to redefine what is lovely or grotesque, formed or malformed, virtuous or subversive. They exalt experience as a living, unfolding exchange between people and things. Beauty honours the voices of designers from 26 countries around the world by conducting original interviews about their works and processes - showing that aesthetic innovation can drive change, whether materially, structurally or ethically. Beauty is an object to be touched, smelled and savoured. Each of the book's seven sect...
Published in conjunction with the exhibition "By the People: Designing a Better America" at Cooper Hewitt, Smithsonian Design Museum, New York, September 30, 2016-February 26, 2017.
This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and globa...
Maira Kalman’s exuberant illustrations and humorous commentary bring design history to life in this inspired ABC book that celebrates thirty-one objects from the Cooper Hewitt, in time for its long-awaited reopening. "A. Ah-ha! There you Are." begins Maira Kalman’s joyfully illustrated romp through the treasures of Cooper Hewitt’s design collection. With her signature wit and warm humor, Kalman’s ABC book introduces children and adults to the myriad ways design touches our lives. Posing the question "If you were starting a museum, what would you put in your collection?", Kalman encourages the reader to put pen to paper and send in personal letters—an intimate, interactive gesture to top off her unique tour of the world of design. Objects ranging from a thirteenth-century silk thinking cap to 1889 tin slippers with bows, all the way to Gerrit Rietveld’s Zig-Zag chair are brought to colorful life. Kalman’s hand-lettered text is whimsical and universal in turns, drawing lessons as easily from a worn old boot as a masterpiece of midcentury modernism. Irresistibly, we are led to agree, "Everything is design."
The word grotesque was first coined at the end of the fifteenth century in Italy to describe a style of painting found in Ancient Roman ruins in which foliage intertwines and merges with human and animal forms. The re-discovery of these ruins was deeply influential to artists and designers. Through drawings and prints, grotesque motifs were disseminated as patterns for decoration in architecture, metalwork, textiles and ceramics. The fantastic nature of the grotesque enabled artists to incorporate imagery that pushed the boundaries of the known world. Within the confines of ornamental designs, artists turned elements from nature into otherworldly beings. Creatures, fearsome or playful, graceful or rigid, take their place in dense and sinuous designs for locks, ewers, rings, tapestries, stained glass and more. These intimately scaled works, often measuring just a few inches, are at times erotically charged and at others moralizing. Centuries later, these drawings and prints open a window to the imagination of artists and designers as the Age of Exploration unfolded around them.