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Creativity and Morality summarizes and integrates research on creativity used to achieve bad or immoral ends. The book includes the use of deception, novel ideas to commit wrongdoings across contexts, including in organizations, the classroom and terrorism. Morality is discussed from an individual perspective and relative to broader sociocultural norms that allow people to believe actions are justified. Chapters explore this research from an interdisciplinary perspective, including from psychology, philosophy, media studies, aesthetics and ethics. - Summarizes research on creativity used for immoral purposes - Identifies individual and sociocultural perspectives on morality - Explores creativity in business, education, design and criminal behavior - Includes research from psychology, philosophy, ethics, and more
Intrigued by history's list of "troubled geniuses,"Albert Rothenberg investigates how two such opposite conditions—outstanding creativity and psychosis—could coexist in the same individual. Rothenberg concludes that high-level creativity transcends the usual modes of logical thought—and may even superficially resemble psychosis. But he also discovers that all types of creative thinking generally occur in a rational and conscious frame of mind, not in a mystically altered or transformed state. Far from being the source—or the price—of creativity, Rothenberg discovers, psychosis and other forms of mental illness are actually hindrances to creative work. Disturbed writers and absent-minded professors make great characters in fiction, but Rothenberg has uncovered an even better story—the virtually infinite creative potential of healthy human beings.
This book argues for a rethinking of what constitutes creativity, foregrounding non-economic values and practices, and the often marginal and everyday spaces in which creativity takes shape.
This book explores the topic of using technology, both physical and digital, to motivate creative mathematical thinking among students who are not considered ‘mathematically advanced.’ The book reflects the authors’ experience of teaching mathematics to Canadian and American teacher candidates and supervising several field-based activities by the candidates. It consists of eight chapters and an Appendix which includes details of constructing computational learning environments. Specifically, the book demonstrates how the appropriate use of technology in the teaching of mathematics can create conditions for the emergence of what may be called ‘collateral creativity,’ a notion simila...
As the educational source for basic techniques, materials, and step-by-step guides with photos and illustrations, this comprehensive book contains more than 175 techniques that crafters, sewers, and home decorators will reference time after time.
This book shows how to go beyond the basics of beading to create three-dimensional objects such as bowls, baskets, and figures, as well as jewelry and accessories. Full instructions for 20 projects are included. 400 illustrations, 150 in color.
The fourth edition of this well-known text continues the mission of its predecessors – to help teachers link creativity research and theory to the everyday activities of classroom teaching. Part I includes information on models and theories of creativity, characteristics of creative people, and talent development. Part II includes strategies explicitly designed to teach creative thinking, to weave creative thinking into content area instruction, and to organize basic classroom activities (grouping, lesson planning, assessment, motivation and classroom organization) in ways that support students’ creativity.
Realize your creative potential with a working knowledge of After Effects 7. Renowned artist and designer Angie Taylor demonstrates professional workflows and inspires with practical tutorial lessons that help put the theory (and you!) to work. You'll learn from a comprehensive survey of the new interface and features, with illustrated techniques for animation, visual effects and motion graphics. Practice exercises to reinforce essential techniques, and continuous projects challenge you with fantastically creative uses of the application. The companion DVD includes everything you'll need to complete the tutorials as well as an array of bonus plug-ins and demo software.
Fuses design fundamentals and software training into one cohesive book! Teaches art and design principles with references to contemporary digital art alongside basic digital tools in Adobe's Creative Cloud Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50 to 90 minute class sessions with additional materials available online Free video screencasts demonstrate key concepts in every chapter All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design. These principles are often e...